No Way to Fight a War (Dixie vs GBL)
Posted: Sun Jul 31, 2011 5:09 pm
-or-
Bugger that for a game of soldiers.
I've finally managed to get a game of AE as the Allied player, instead of the Japanese. My oppo is Goodboyladdie, a former regular on the forums and a long-time WPO opponent. This will be my first game as the Allied nations (unless playing the AI counts) and GBLs first game as Japan. The price of getting him to play as Japan is agreeing to play Scen 2. Still, it's probably worth it to have ships with sensible names like Repulse, Indomitable and er, Decoy.
HRs are limited, instead we're relying more on common sense:
Pay PPs to move restricted units across the Indian/Manchurian borders. Thai units are allowed to provide garrison forces in Southern Burma.
No invasions of the non-base hexes.
Both Manila and Pearl Harbor are valid targets on turn 1.
No ridiculous long range strikes into the midst of the DEI on turn 1.
No new TFs can be created by the Allies, the exception is Singapore (representing heightened British alert).
British air units can be given new orders, although the planes are terrible so it's not going to make a huge amount of difference unless the Vildebeest get loose...
Bugger that for a game of soldiers.
I've finally managed to get a game of AE as the Allied player, instead of the Japanese. My oppo is Goodboyladdie, a former regular on the forums and a long-time WPO opponent. This will be my first game as the Allied nations (unless playing the AI counts) and GBLs first game as Japan. The price of getting him to play as Japan is agreeing to play Scen 2. Still, it's probably worth it to have ships with sensible names like Repulse, Indomitable and er, Decoy.
HRs are limited, instead we're relying more on common sense:
Pay PPs to move restricted units across the Indian/Manchurian borders. Thai units are allowed to provide garrison forces in Southern Burma.
No invasions of the non-base hexes.
Both Manila and Pearl Harbor are valid targets on turn 1.
No ridiculous long range strikes into the midst of the DEI on turn 1.
No new TFs can be created by the Allies, the exception is Singapore (representing heightened British alert).
British air units can be given new orders, although the planes are terrible so it's not going to make a huge amount of difference unless the Vildebeest get loose...


