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DaBabes - re-closed

Posted: Mon Aug 01, 2011 10:53 pm
by stateless
Two false starts so far but hoping that the third time will be lucky.


Requirements:
DaBabes
2 Day turns
Fairly slow game – my goal is 4-5 turns a week
Clean, non gamey, historical style
Latest beta

Preferences but negotiable:
Babes Scenario C with reduced cargo capacities
Dec 8th start
WiF style map
I'd love to try out the latest anti-über stacks pwhex mod
Allies, but wouldn’t mind playing as Japan.
Quiet-ish China with no strategic bombing
Restricted Units can’t cross national boundaries
Anything else that makes sense



PM me if interested

RE: DaBabes - either side

Posted: Wed Aug 03, 2011 8:26 pm
by stateless
Anybody?

RE: DaBabes - closed

Posted: Wed Aug 10, 2011 9:01 pm
by James Fennell
Tom,

Just a quick note on style. My plan is to only use the forces to their actual designed or used capabilities (as far i my knowledge goes!) - nothing mad or capitalizing on the engine's peccadilloes. In particular I'll stick to the orthodoxy of Japanese pre-war organization & training e.g. rough ratios of artillery units in corps, trained structure of fleets and TFs etc. Of course that does not preclude different "strategic options" - but I'm assuming that whatever strategic option was chosen, the basic military organization and tactical and operational training built up from 1905 would have been impossible to change overnight. Of course i might get it wrong - but if it looks unrealistic shout blue murder.

former naval person (i know cheesy, its Churchill to Roosevelt = but its also true for me)

RE: DaBabes - reopened

Posted: Tue Oct 25, 2011 3:40 am
by stateless
I have a Japanese Dec 7th start ready to go. This is Dababes scenario C so the allies should have me beat by mid 42.

RE: DaBabes - reopened

Posted: Wed Oct 26, 2011 7:33 am
by Squamry
PM sent