observations on the game
Posted: Thu Aug 04, 2011 2:01 am
Early days yet, but I've noticed a few things that people may have seen or know how to deal with.
1. Bomb airfield mode--AI. Button or hotkey gets the AI happily bombing away--but I can't turn it off! I've totally failed to get it's attention once it starts, and there's no way to interact with it once it's going, e.g. to cancel a suggested mission.
Also it's mission selection seems to be pretty poor and there's no way to control that at all. This feature seems a bit undercooked and I can't use it.
Anyone know what's going on?
2. Routing units. The way this works just seems silly to me. I can see how a rifle division can rout once and displace, but playing barbarossa scenario I'm seeing them displace again and again, much more than the a man can march (or run even). Also, how on earth can a routed unit only lose e.g. HALF of its tanks, trucks, artillery etc? When units rout, that's it for all heavy weapons--or it should be.
It seems to me this is broken. Can anyone justify it as it stands? Does anyone know how to actually trap the little buggers?
3. Does anyone know what the 'AI 1:11' '0 12' etc etc means in the top bar?
4. Is it possible to control interdication attacks in your turn so that you can block specific units or hexes in your non-phasing turn? It seems totally random to me, and pretty useless if you can't direct it.
5. I liked the production system in SF/WIR better. At least you could do stuff with it. I just don't want to build pz2 thanks very much!
6. Is it _ever_ possible to destroy or capture an HQ? They just run away. Plenty of examples where generals got swept up historically. This also seems pretty silly.
I like the game plenty but the above things 1,2,4,5,6 are weird and spoil things a bit IMO.
I have the latest patch.
1. Bomb airfield mode--AI. Button or hotkey gets the AI happily bombing away--but I can't turn it off! I've totally failed to get it's attention once it starts, and there's no way to interact with it once it's going, e.g. to cancel a suggested mission.
Also it's mission selection seems to be pretty poor and there's no way to control that at all. This feature seems a bit undercooked and I can't use it.
Anyone know what's going on?
2. Routing units. The way this works just seems silly to me. I can see how a rifle division can rout once and displace, but playing barbarossa scenario I'm seeing them displace again and again, much more than the a man can march (or run even). Also, how on earth can a routed unit only lose e.g. HALF of its tanks, trucks, artillery etc? When units rout, that's it for all heavy weapons--or it should be.
It seems to me this is broken. Can anyone justify it as it stands? Does anyone know how to actually trap the little buggers?
3. Does anyone know what the 'AI 1:11' '0 12' etc etc means in the top bar?
4. Is it possible to control interdication attacks in your turn so that you can block specific units or hexes in your non-phasing turn? It seems totally random to me, and pretty useless if you can't direct it.
5. I liked the production system in SF/WIR better. At least you could do stuff with it. I just don't want to build pz2 thanks very much!
6. Is it _ever_ possible to destroy or capture an HQ? They just run away. Plenty of examples where generals got swept up historically. This also seems pretty silly.
I like the game plenty but the above things 1,2,4,5,6 are weird and spoil things a bit IMO.
I have the latest patch.