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AT Fortress assault

Posted: Sat Aug 06, 2011 11:54 am
by grenvill
Hello guys[:)] I play with my friend our first multiplayer AT game. Well, first AT game really [:)], so we still learning in process. Sadly the game is now stopped because of a dispute over realism and gameyness [:(], so we will be glad if someone with better understanding of game mechanics will resolve this argument.
Ok here is situation: 2 my stacks attacking 1 enemy stack in fortress
1st stack
http://img10.imageshack.us/img10/6515/1squad.jpg
2nd stack
http://img708.imageshack.us/img708/4925/23438818.jpg
enemy stack
http://img833.imageshack.us/img833/289/enemyt.jpg
in total 2 Lt Tanks, 7 Arm Cars, 76 Rifle, 7 Scout, 4 Bazooka, 1 Machinegun,2 Mortar versus 4 ATG, 2 Flak, 9 Machinegun, 3 Artillery.
result of attack
http://img109.imageshack.us/img109/9731/unledltr.jpg
As you can see, my guys was able to capture fortress quite easily. My opponent saying what assaulting strongpoint without encircling, artillery and air strikes is 1) unhistoric 2) should lead to horrible casualtis for attacking side. While i pointing out what difference in staff% and expirience might be the case.
Your thoughts? [&:]

RE: AT Fortress assault

Posted: Sat Aug 06, 2011 2:06 pm
by Jay Doubleyou
The 'problem' with the enemy stack is that is seems to be strong, but artillery and flak are useless in ground defense. Besides that is has too few (regular) infantry.

So actually defense stack is only 9 machinegun infantry and 4 at guns. Against an overwhelming enemy this is a perfectly valid outcome. If retreat% of the units is at 50 or so, then retreat is almost immediate.

So never put artillery in front line and always have a lot of infantry as backbone of defensive units.

RE: AT Fortress assault

Posted: Sat Aug 06, 2011 4:14 pm
by british exil
You never had any Inf to soak up his attack, once he lost his 20 Rifle his main force had broken through your defences and were playing in your backyard. Big guns should never be on a frontline, they do have the 2 hex firing distance, so place them behind a frontline hex. They are also too expensive to lose so easily. Plus as Jay said never leave your Art without protection. This also means your ATG, armour etc. should be protected too.

But these are the "mistakes" most of us made in the beginning. The main thing is you never make the same mistake twice or forget what mistakes the opponant makes. Fun is what makes the game enjoyable.


Mat

RE: AT Fortress assault

Posted: Sat Aug 06, 2011 6:05 pm
by all5n
Yeah thats a really weak and unrealistic defense in that fortress.

1.  No regular infantry/SMG to support machinegun/AT guns.
2.  Artillery on front line.

Flak on the front line is iffy.  Does have some anti tank value.


RE: AT Fortress assault

Posted: Sun Aug 07, 2011 10:49 am
by Warspite3
Two words to the defender... more infantry! [;)] Its almost like having a naval fleet with a carrier and battleship but not enough destroyers or cruisers to protect those core vessels.

RE: AT Fortress assault

Posted: Sun Aug 07, 2011 6:25 pm
by Josh
I can see where your opponents point of view comes from; he thinks of a fortress as a big chunk of concrete that only needs some guns (AT, ARty, FlaK and MG's) to be almost indestructable. That may have been the case in history, but not in AT (or ATG). Like Warspite and the three other posters already said; more soldiers! Like 80 or so, plus some MG's, AT's and Bazookas, up to 100 points to avoid stacking penalties. The FlaK and Artillery should be behind the fortress in a separate counter. He did build the fortress in the right spot, but really understaffed it. A hard lesson though [:)] thinking you might have a "Maginot-line" defense and it goes "poof" in your face.

[Deleted]

Posted: Wed Aug 17, 2011 7:17 am
by Anonymous
[Deleted by Admins]