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tcp/ip or pbem++

Posted: Mon Aug 08, 2011 3:02 pm
by pzgndr
Today's announcement http://www.matrixgames.com/news/827/Panzer.Corps.Release.And.Pbem.System.Makes.Site.Boom.In.June.And.July indicates Matrix/Slitherine provides a robust server service for pbem multiplayer games. I have no idea how this works but perhaps it offers a solution for pbem game speed and security. Perhaps better than tcp/ip?

Marshall has indicated that tcp/ip is on the list of future game enhancements. But maybe this pbem++ should be considered instead, or in addition to. Something to think about.

RE: tcp/ip or pbem++

Posted: Wed Aug 31, 2011 9:57 am
by Dancing Bear
I think this would be the way to go with EIA. Hopefully Matrix turns some attention to this soon, it would be a good game to run via tcp/ip.

ORIGINAL: pzgndr

Today's announcement http://www.matrixgames.com/news/827/Panzer.Corps.Release.And.Pbem.System.Makes.Site.Boom.In.June.And.July indicates Matrix/Slitherine provides a robust server service for pbem multiplayer games. I have no idea how this works but perhaps it offers a solution for pbem game speed and security. Perhaps better than tcp/ip?

Marshall has indicated that tcp/ip is on the list of future game enhancements. But maybe this pbem++ should be considered instead, or in addition to. Something to think about.

RE: tcp/ip or pbem++

Posted: Thu Sep 01, 2011 10:53 pm
by NeverMan
I would love to see something like PBEM done via TCP/IP, meaning every phase is recorded as is, this would eliminate cheating by "reloading" as far as chit selection (which is by far probably the easiest and best way to cheat).