Italian campaign
Posted: Mon Aug 08, 2011 6:23 pm
Italian campaign v0.62 (for Panzer Corps v1.04) (01/11/11)
http://www.sendspace.com/file/9l6770
Italian campaign v0.61 (for Panzer Corps v1.01/02) (01/11/11)
Download: http://www.sendspace.com/file/eamhcf
Install for v1.04
Unrar this file under your \my games\panzer corps\mods folder (you might need to create the mods folder)
Start the main game as usual, click on new game and then click on the "more campaigns" folder, you should find the campaign there to start.
Install for v1.01/02
Unrar in your mods folder for use with the generic mod enabler (highly recommended).
If not, back-up \data \graphics \UI folders first! before overwriting.
Start the campaign with the italian picture (previous Barbarossa picture)
Changelog (v0.62):
-compatible with Panzer Corps v1.04
Changelog (v0.61):
-decreased number of turns in scenario Middle-East from 40 to 30
-scenario Egypt
-campaign.pzdat correction (forgot to put END after last scenario)
Changelog (v0.6):
-Compatible with the Real Sound Mod of VPaulus, a big thank you!
-Gameplay update! Cherish your units even more since prestige allocation is (much) tighter. Decission what to upgrade next has become more important. To capture a non VH is much more tempting to add points to your prestige.
-Implementing triggers to certain scenario's (zones/time); some unit strength points adjustments (due to latest feedback).
- Captured equipment expansion, equipment file itself remains unaltered (and won't be anymore for this campaign).
- Campaign pzdat file prestige awards altered (not the scenario names) and version update. Strings and Elba briefing version update.
- New game menu screen: Exchanged the Barabarossa (Nach Osten) png's with something more Italian.
Scenario 1 (final): Luftwaffe gift. Starting prestige -400.
Scenario 2 (final): No more shallow sea hexes, changed the road in the deployment area, zone triggers, core changed from 10 to 11. Starting prestige unchanged.
Scenario 3 (final): Minor road changes, added deployment zones in south Albania, zone trigger, core changed from 13 to 14. Starting prestige -700.
Scenario 4 (final): Zone trigger, time trigger, core changed from 15 to 16, deployment area moved to south-west. Scenario re-balance, removed prestige cap.Starting prestige -300.
Scenario 5 (final): Zone triggers. Starting prestige -100.
Scenario 6 (final): Starting prestige -300.
Scenario 7 (final): Time triggers. Starting prestige -900.
Scenario 8 (final): Time triggers, zone triggers, core changed from 21 to 24. Starting prestige -800.
Scenario 9 (final): Starting prestige -600.
Scenario 10 (final): Zone trigger, time triggers. Starting prestige -400.
Scenario 11 (final): Starting prestige +400.
Scenario 12 (final): Core from 22 to 20. Starting prestige -800.
Scenario 13 (final): Minor map change (roads), time trigger. No change in starting prestige.
Scenario 14 (final): Zone triggers, time triggers. Starting prestige -400.
Scenario 15 (Moskow), Scenario 16 (Rostov), Scenario 17 (Middle-East)
Suggestions (for scenario's) and feedback (especially prestige allocations) = welcome!
http://www.sendspace.com/file/9l6770
Italian campaign v0.61 (for Panzer Corps v1.01/02) (01/11/11)
Download: http://www.sendspace.com/file/eamhcf
Install for v1.04
Unrar this file under your \my games\panzer corps\mods folder (you might need to create the mods folder)
Start the main game as usual, click on new game and then click on the "more campaigns" folder, you should find the campaign there to start.
Install for v1.01/02
Unrar in your mods folder for use with the generic mod enabler (highly recommended).
If not, back-up \data \graphics \UI folders first! before overwriting.
Start the campaign with the italian picture (previous Barbarossa picture)
Changelog (v0.62):
-compatible with Panzer Corps v1.04
Changelog (v0.61):
-decreased number of turns in scenario Middle-East from 40 to 30
-scenario Egypt
-campaign.pzdat correction (forgot to put END after last scenario)
Changelog (v0.6):
-Compatible with the Real Sound Mod of VPaulus, a big thank you!
-Gameplay update! Cherish your units even more since prestige allocation is (much) tighter. Decission what to upgrade next has become more important. To capture a non VH is much more tempting to add points to your prestige.
-Implementing triggers to certain scenario's (zones/time); some unit strength points adjustments (due to latest feedback).
- Captured equipment expansion, equipment file itself remains unaltered (and won't be anymore for this campaign).
- Campaign pzdat file prestige awards altered (not the scenario names) and version update. Strings and Elba briefing version update.
- New game menu screen: Exchanged the Barabarossa (Nach Osten) png's with something more Italian.
Scenario 1 (final): Luftwaffe gift. Starting prestige -400.
Scenario 2 (final): No more shallow sea hexes, changed the road in the deployment area, zone triggers, core changed from 10 to 11. Starting prestige unchanged.
Scenario 3 (final): Minor road changes, added deployment zones in south Albania, zone trigger, core changed from 13 to 14. Starting prestige -700.
Scenario 4 (final): Zone trigger, time trigger, core changed from 15 to 16, deployment area moved to south-west. Scenario re-balance, removed prestige cap.Starting prestige -300.
Scenario 5 (final): Zone triggers. Starting prestige -100.
Scenario 6 (final): Starting prestige -300.
Scenario 7 (final): Time triggers. Starting prestige -900.
Scenario 8 (final): Time triggers, zone triggers, core changed from 21 to 24. Starting prestige -800.
Scenario 9 (final): Starting prestige -600.
Scenario 10 (final): Zone trigger, time triggers. Starting prestige -400.
Scenario 11 (final): Starting prestige +400.
Scenario 12 (final): Core from 22 to 20. Starting prestige -800.
Scenario 13 (final): Minor map change (roads), time trigger. No change in starting prestige.
Scenario 14 (final): Zone triggers, time triggers. Starting prestige -400.
Scenario 15 (Moskow), Scenario 16 (Rostov), Scenario 17 (Middle-East)
Suggestions (for scenario's) and feedback (especially prestige allocations) = welcome!