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AAR - Stabilizing the XII Corps MLR
Posted: Thu Aug 11, 2011 11:50 pm
by sweeteye
RE: AAR - Stabilizing the XII Corps MLR
Posted: Fri Aug 12, 2011 9:59 pm
by sweeteye
Up to day four of my test of the scenario. Seems to be a fairly interesting battle though progress is slow. The Germans keep making counter attacks in an attempt to take back Sivry. Trying to take Moivrons but am meeting stiff resistance. Holding back on my attack on the left flank. Feel it is best to conserve my forces.I have taken Fossieux early on day three but feel eventually there will be a strong counter attack against it when German reinforcements arrive. Have been using what little artillery I have constantly and to the point of running out of ammo in order to suppress the German advances.Waiting patiently for my reinforcements to arrive late on day seven. I have to wonder about the best way to set up the victory conditions. Do not have much experience with this game yet so I have to wing it when it comes to scenario design.
Positions at end of Day 3

RE: AAR - Stabilizing the XII Corps MLR
Posted: Sat Aug 13, 2011 4:58 am
by Pawsy
Looks great I can help play testing. Let me know what you want done.
RE: AAR - Stabilizing the XII Corps MLR
Posted: Sat Aug 13, 2011 5:44 am
by sweeteye
Thanks starbuck....I guess the first thing that comes to mind and concerns me most is the objectives....one being the point values of the objective areas for each side and secondly where they might be better placed, added or removed. Generally, I tried to go by the overlay map I used for the game map as well as what is in the briefing narrative I used by the author Hugh Cole. I am just not sure if I am doing this as well as might be done. Also, any other things you might think of or notice while testing the scenario. I am very open minded and do not mind constructive criticism. I think it would be good to get others views since people seem to have a tendency to look at what makes a good scenario differently and combining these views together might make a better scenario. Oh, and wondering if you might know of any good sources for detailed OOB's. I am probably missing some units or types of units in the OOB's. Thanks again.
RE: AAR - Stabilizing the XII Corps MLR
Posted: Sun Aug 14, 2011 7:52 am
by sweeteye
After adjusting the victory point values of the scenario I have started another test. I believe I have a much better understanding of how to set up the objectives now. The screen below shows the new victory point values for the U.S. I had a very successful first two days as far as securing objectives go although I am still in the range of a draw. I really need one or both of the highest point value objectives to put me in the victory range. The scenario seems to be much more like it should be now.It would be interesting to see how others might set up the victory point values.

RE: AAR - Stabilizing the XII Corps MLR
Posted: Sun Aug 14, 2011 2:58 pm
by sweeteye
At the end of day three I have secured Clemery for 17 VP's but have lost Sivry's 3 VP's. The win lose meter dropped considerably to below the half mark. I forget what Sivry is worth to the Germans but I do know it is one of their most valuable objectives to hold.I do not really like to lose but I am actually glad in this case. I now know the Germans are going to give me a run for the money.

RE: AAR - Stabilizing the XII Corps MLR
Posted: Mon Aug 15, 2011 1:12 am
by sweeteye
RE: AAR - Stabilizing the XII Corps MLR
Posted: Mon Aug 15, 2011 12:09 pm
by sweeteye
RE: AAR - Stabilizing the XII Corps MLR
Posted: Mon Aug 15, 2011 7:21 pm
by Pawsy
I made really good progress on the eastern objectives with few casualties. Like you I found the AI thrusts to the south seemingly ignoring the major objective of Letricourt until quite late in the scenario.
RE: AAR - Stabilizing the XII Corps MLR
Posted: Mon Aug 15, 2011 8:38 pm
by sweeteye
The Letricourt point values are not very high for the Germans. Perhaps that is why they ignore them?
RE: AAR - Stabilizing the XII Corps MLR
Posted: Mon Aug 15, 2011 9:27 pm
by sweeteye
RE: AAR - Stabilizing the XII Corps MLR
Posted: Tue Aug 16, 2011 1:53 am
by sweeteye
RE: AAR - Stabilizing the XII Corps MLR
Posted: Tue Aug 16, 2011 5:45 pm
by Pawsy
Americans push hard for the bridges VP. Germans can hold most areas and now on day three the reinforcements have arrived. I think I have attrited the Americans significantly. In reality 80 Div would have been decisively defeated by day 3.
RE: AAR - Stabilizing the XII Corps MLR
Posted: Tue Aug 16, 2011 7:11 pm
by sweeteye
I am not sure if there is a way to have the scenario end based on casualties although that would be good if it is possible. Will take a look at the scenario maker. I know in my test playing as the Americans I should have won based on the casualties also. I think raising the percentage cap on casualties is needed. Probably should just raise the cap to 100 percent to make sure you can get as many points as possible. When I was making the scenario I thought that it would be best to have a cap on the casualty points in order for territorial gains to be more important. I can see now that was a mistake.Also may need to find a way to get the AI to spread their efforts around a bit more.Have not had a chance today to start my test playing as the Germans. I am tempted to make these adjustments right away before more testing: 1. Raise the casualty cap to 100 percent. 2. Add a recon troop to each American regiment. 3. On the map, make the Sielle River a Major river so that it is only crossable at the bridges.I have no idea if the Sielle river is actually crossable. Would be good to know.
RE: AAR - Stabilizing the XII Corps MLR
Posted: Tue Aug 16, 2011 8:40 pm
by Pawsy
I think making it a major river is acceptable. Vehicles require a bridge to cross all but the shallowest rivers.
http://www.150th.com/rivers/sielle.htm
Supply convoys would need bridges etc so infantry units arent going to get very far without a line of communications. Infantry can assault across but most would move over rivers via bridges. I would give the Germans a bit less supply to limit their arty as well.
RE: AAR - Stabilizing the XII Corps MLR
Posted: Tue Aug 16, 2011 8:48 pm
by sweeteye
I was just looking at the map and map maker. I can change the movement values of the minor river to be like a major river. That way it does not take so much time to edit. Will also limit German Supply as you suggest. I think that is a good idea. Just thinking about the minor river some more and I suppose I should make it so infantry can get across but not motorized.
RE: AAR - Stabilizing the XII Corps MLR
Posted: Fri Aug 19, 2011 11:55 am
by Pawsy
As the Germans I managed to hold on to all the objectives and gain a draw. In reality a victory for the Germans as the 80th was dead in its tracks as was the reinforcements. I did note that at one stage even the Corps HQ attacked as well as the supply units. Some were destroyed so I assume re-supply was a problem? I think the loss of a supply unit should have an effect on a 9 day scenario
Overall gets a good thumbs up, the battle over 9 days could go either way and the AI was doing a great job of seeking out new approaches and not just battering away at objectives. I found that using the arty to slow or interdict enemy corridors was very effective as well as protective shoots close to my units. By up setting his time line I could catch them in the open and force them back.
RE: AAR - Stabilizing the XII Corps MLR
Posted: Fri Aug 19, 2011 1:23 pm
by sweeteye
I have been using the German artillery the same way. Seems to be the only way to slow down the Americans. Only about half way through my test as I got distracted trying to figure out how to make the Nancy map.
RE: AAR - Stabilizing the XII Corps MLR
Posted: Fri Aug 19, 2011 1:51 pm
by Pawsy
Yes I found that it was best to use some small 75mm batterys with low ROF to interdict the routes where I did not have good reports. They seemed to have loads of ammo. Only used mortars against infantry and saved 105 for confirmed targets or emergency fires! Grouping your arty to fire simultaneously on one point target can have a devastating effect. The guns and mortars have good direct fire as well when grouped with infantry.
This was on realistic command settings
Dave may want to comment on supply base destruction and penalty?