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Shark7's Backdrop Workshop

Posted: Fri Aug 12, 2011 10:19 pm
by Shark7
Rome wasn't built in a day...but I can make a galaxy in an hour! [:D]

In here you will find mods to replace the galaxy backdrop in game. For right now, there is only 1, but who knows what the future holds.

And now, the readme, since I like you to know what you are getting into before your get into it:

Thank you for downloading my Distant Worlds Galaxy backdrop. There are a few things you should know before installing.

IMPORTANT! THIS FILE WILL REPLACE YOUR EXISTING IN GAME GALAXY BACKDROP, IT IS VITALLY IMPORTANT THAT YOU MAKE A BACK UP OF YOUR DISTANT WORLDS > IMAGES > ENVIRONMENT > GALAXYBACKDROPS

FOLDER!


Once you have made the backup, you can simply unzip this file into the Distant Worlds > Images > Environment > galaxybackdrops folder. The backdrop will over-write the existing one and

will be the one displayed the next time you start up distant worlds.

Enojoy.

As with all mods, you are freely choosing to download and install this mod. By choosing to install this mod, you are stating that the creator shall be blameless for any problems

encountered by your use of this file. While I have up to date virus scanning and all files are checked prior to upload, it is advisable that you virus scan any and all files that you

download to your computer.

RE: Shark7's Backdrop Workshop

Posted: Fri Aug 12, 2011 10:19 pm
by Shark7
And here is what it looks like before you see it in game:

Image

RE: Shark7's Backdrop Workshop

Posted: Fri Aug 12, 2011 10:49 pm
by Igard
Thanks Shark.[:)]

Looks good.

RE: Shark7's Backdrop Workshop

Posted: Sat Aug 13, 2011 4:45 am
by Data
Good to see it, Shark, will you work with anything less than galaxy size? [:)]

RE: Shark7's Backdrop Workshop

Posted: Sat Aug 13, 2011 6:18 am
by tjhkkr
Thank you!

RE: Shark7's Backdrop Workshop

Posted: Sat Aug 13, 2011 9:56 pm
by Shark7
ORIGINAL: Data

Good to see it, Shark, will you work with anything less than galaxy size? [:)]

Possibly, though I will not be attempting to build Rome. [;)]

RE: Shark7's Backdrop Workshop

Posted: Sun Aug 14, 2011 6:36 am
by Data
That can't be made in a day....two days, maybe.

RE: Shark7's Backdrop Workshop

Posted: Sun Aug 14, 2011 9:34 pm
by gijas17
Good work. I just download pics of space and nebulas off google images. Works great.

http://www.bobholzer.com/m42.htm

RE: Shark7's Backdrop Workshop

Posted: Mon Aug 15, 2011 5:37 am
by Data
for me this link doesn't work but http://www.bobholzer.com/ is ok.

RE: Shark7's Backdrop Workshop

Posted: Wed Aug 17, 2011 1:39 pm
by Kalthaniell
Nice backdrop Shark. [X(]It's A LOT of readme for one file, too. You are really serious about this stuff. Makes me think that I should do the same with my shipyards[&:]

RE: Shark7's Backdrop Workshop

Posted: Wed Aug 17, 2011 4:17 pm
by Data
Check his siganture, he's as serious as one can get with this stuff [:)]

RE: Shark7's Backdrop Workshop

Posted: Wed Aug 17, 2011 5:39 pm
by tjhkkr
I like this because it is sharp and clear.

I just discovered something new...
Playing with different galaxy shapes really changes the game and how to play it...

RE: Shark7's Backdrop Workshop

Posted: Wed Aug 17, 2011 6:09 pm
by Kalthaniell
ORIGINAL: tjhkkr

I like this because it is sharp and clear.

I just discovered something new...
Playing with different galaxy shapes really changes the game and how to play it...

Hmmmm, come to think of it ,I never played with anything other than spiral and evenly spread galaxy... Is it really so different with other galaxy shapes?

RE: Shark7's Backdrop Workshop

Posted: Wed Aug 17, 2011 7:34 pm
by Data
Well, varied clusters will certainly have an impact....try ring also. There's a good aar on a ring one but I forgot which one; I'll reread it, it's worth it.

RE: Shark7's Backdrop Workshop

Posted: Thu Aug 18, 2011 1:13 am
by tjhkkr
For me, it changed defensive strategies, listening posts, search strategies (what control I have over it)... it is not a small factor in how to play the game...
I usually play varied clusters...
Though I do want to play more regular clusters, sort of like SW rebellion.

RE: Shark7's Backdrop Workshop

Posted: Thu Aug 18, 2011 4:37 am
by Data
Ahh, Rebellion reference again [:)]
Old games that are really good are always missed.

RE: Shark7's Backdrop Workshop

Posted: Thu Aug 18, 2011 11:23 am
by Shark7
Guys I've actually been thinking of a backdrop more appropriate for the cluster and chaotic galaxies, so I will probably be releasing a couple of new ones.

Chaotic: random gas clouds with no rhyme or reason
Clusters: clustered gas clouds

We'll have to see what happens, can't work on it today though football season starts tonight and I have to go to all the home games (working).

RE: Shark7's Backdrop Workshop

Posted: Thu Aug 18, 2011 11:25 am
by Shark7
ORIGINAL: Data

Well, varied clusters will certainly have an impact....try ring also. There's a good aar on a ring one but I forgot which one; I'll reread it, it's worth it.

I'm playing eliptical at the moment...you end up in the core, you're golden...its crowded in the outer ring.

RE: Shark7's Backdrop Workshop

Posted: Thu Aug 18, 2011 12:40 pm
by Data
Kalthaniell, here are a couple of examples

this one is Das's brilliant work on a ring map -> tm.asp?m=2495880&mpage=1&key=ring&#2498889
here's a good one from Binge for varied clusters -> tm.asp?m=2726835

Possibility for Elipticals

Posted: Thu Aug 18, 2011 4:05 pm
by Shark7
Came home at lunch and played around a bit, not finished, but a good start I think. As always, comments welcome.

Size reduced for load times and to fit your screen a bit better. [;)]



Image