Simulating WW2 - Closed
Posted: Tue Aug 16, 2011 3:08 pm
I currently have a game going with Zuluhour which keeps me occupied in the evenings. I am looking to start another game with someone who can do at least 1 turn per day and whose turns would arrive during the morning hours here in western Canada.
My primary interest in the game is as a historical simulation. To that end, I am looking for someone whose play of the game would be constrained by the knowledge the opposing sides had at the time as well as the political realities facing each side. In other words, Kido Butai doesn't go hunting for US carriers west of Oahu after the attack on Pearl Harbour because in real life they had no idea they were there. The Allies do not immediately move every non-static unit out of the Philippines and Malaya etcetera. It seems to me that if both sides want to play this way, elaborate house rules shouldn't be necessary, but I'm willing to discuss this issue further.
I am looking to play scenario 1, either side.
Fog of war on.
Advanced weather effects on.
Allied damage control on.
Player defined upgrades off.
Historical 1st turn off.
December 7th surprise on.
Reliable USN torpedoes off.
Realistic R&D on.
No unit withdrawals off.
Reinforcement fixed.
My primary interest in the game is as a historical simulation. To that end, I am looking for someone whose play of the game would be constrained by the knowledge the opposing sides had at the time as well as the political realities facing each side. In other words, Kido Butai doesn't go hunting for US carriers west of Oahu after the attack on Pearl Harbour because in real life they had no idea they were there. The Allies do not immediately move every non-static unit out of the Philippines and Malaya etcetera. It seems to me that if both sides want to play this way, elaborate house rules shouldn't be necessary, but I'm willing to discuss this issue further.
I am looking to play scenario 1, either side.
Fog of war on.
Advanced weather effects on.
Allied damage control on.
Player defined upgrades off.
Historical 1st turn off.
December 7th surprise on.
Reliable USN torpedoes off.
Realistic R&D on.
No unit withdrawals off.
Reinforcement fixed.
