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New Ocean Map
Posted: Fri Aug 19, 2011 4:12 pm
by Rising-Sun
Been working on a new ocean map, though i give this another try, since last time i did this didnt come out well. It will take alot of work to get it done, but it would be pretty

Anyway i will post screen shot some time tonight when i get part of it done around northern Japan. I wasnt happy playing the game while looking at the plain ocean and wanted something more realistic views.
Here the screenshot i made...

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Not sure how you guys feel about this map, but i like it. It would take awhile to complete the whole sets for the Pacific.
RE: New Ocean Map
Posted: Fri Aug 19, 2011 5:59 pm
by Rising-Sun
Here second screenshot while in game...

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RE: New Ocean Map
Posted: Fri Aug 19, 2011 6:10 pm
by John 3rd
That looks pretty nice to me.
RE: New Ocean Map
Posted: Fri Aug 19, 2011 6:13 pm
by Rising-Sun
ORIGINAL: John 3rd
That looks pretty nice to me.
Thank you, it will be awhile before i have it done. May redo the land too, after i finish the ocean.
RE: New Ocean Map
Posted: Sat Aug 20, 2011 1:07 pm
by Mac Linehan
Rising Sun -
Very nicely done; please keep at it!
Mac
RE: New Ocean Map
Posted: Sat Aug 20, 2011 2:29 pm
by JWE
ORIGINAL: RisingSun
I wasnt happy playing the game while looking at the plain ocean and wanted something more realistic views.
This comment is not on your art work, per se. It is very pretty and, I'm sure, more realistic.
But the light and dark blue ocean colors are there to define deep and shallow water hexes for all sorts of stuff in the game; minefield degradation, sub detection, asw stuff, you name it. Having slight shading differences, going out 2 or 3 hexes from shore, will confuse heck out of a player who is looking for a deep water hex to hide a sub in, or shallow water hex to sow a minefield in.
Hope you will take this into account.
RE: New Ocean Map
Posted: Sat Aug 20, 2011 3:20 pm
by Rising-Sun
ORIGINAL: JWE
ORIGINAL: RisingSun
I wasnt happy playing the game while looking at the plain ocean and wanted something more realistic views.
This comment is not on your art work, per se. It is very pretty and, I'm sure, more realistic.
But the light and dark blue ocean colors are there to define deep and shallow water hexes for all sorts of stuff in the game; minefield degradation, sub detection, asw stuff, you name it. Having slight shading differences, going out 2 or 3 hexes from shore, will confuse heck out of a player who is looking for a deep water hex to hide a sub in, or shallow water hex to sow a minefield in.
Hope you will take this into account.
Well if its close to shore, then it will be shallow water areas. By looking at the color patterns i made can tell the different, dont worry you will be able to til the different when i done with it. Dont have to use it if you dont like it.
RE: New Ocean Map
Posted: Sat Aug 20, 2011 3:33 pm
by JWE
ORIGINAL: RisingSun
Well if its close to shore, then it will be shallow water areas. By looking at the color patterns i made can tell the different, dont worry you will be able to til the different when i done with it. Dont have to use it if you dont like it.
I do like it, just hope you will take game constraints into account. And it's not just as simple as being close to shore. Just think about it. That's all.
This isn't a pretty program to show pretty map art. It is a game program. If you want to make pretty map graphics for this game program, they should show what game players need to see in game terms.
A very simple request.
RE: New Ocean Map
Posted: Mon Aug 29, 2011 3:16 pm
by Rising-Sun
Wanted to say the map is coming along great and would take me awhile to finish it though.
Here first part is complete...

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