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Issue with advancing after multiple ground assaults.

Posted: Sun Aug 21, 2011 7:29 am
by Fred98
In one turn, I make 3 ground assaults. Each assault is a success.

In each case, my units would usually advance into the vacant hex.

However, in attack #1, I attacked with 6 units. All 6 units are capable of advancing into the vacant hex but the stacking limit is 3 so only 3 units advance.

I would like to end the advances into this hex so that advances can take place the vacant hexes of battle #2 and battle #3.

When I select “finished advancing” this ends the Advance Phase and so the units in battle #2 and battle #3 cannot advance!

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RE: Issue with advancing after multiple ground assaults.

Posted: Sun Aug 21, 2011 10:18 am
by Obsolete
I am quite tired this morning so I am having a bit of trouble following, but after re-reading I THINK I understand what you are getting at. Though I will set up a sample scenario later to check for my own, just to make sure if you missed an option here you could have done.

I would like for now to just point out that:
but the stacking limit is 3 so only 3 units advance.

Is not quite correct.

The stacking limit in CC is 9 hits. Therefore, the maximum limit would be 9 counters (assuming 1 hit each). If your companies are at full strength and contain 3 platoons worth in each, then yes you would have a limit of only 3 of those counters allowed to stack into a single hex at one time (3x3=9).

RE: Issue with advancing after multiple ground assaults.

Posted: Sun Aug 21, 2011 6:53 pm
by PirateJock
The thing to do is deselect the current advancing unit - it's the one with the all red surround - by clicking on it. You can then select any of the units capable of advancing from any of the assaults.

Cheers

RE: Issue with advancing after multiple ground assaults.

Posted: Fri Aug 26, 2011 6:21 am
by Obsolete
Hmm. I went to very the expected situation in the current version.

I ran two separate assaults, both resulting in advancing units. By re-clicking on the selected unit to deselect that unit (as PirateJock pointed out), I was able to chose which units to advance into which hex at will.  So far everything seems to be working there as intended.

HOWEVER, I did notice a peculiar situation where I was able to ilegally over-stack a single hex with more than 9 hits.

Looks like another deeper analysis will be in order on my table...

BTW, I don't think I quite liked the fact that the solid RED border blends in so well with the other RED dotted borders. I wonder if a colour change would be better, or perhaps a way to make the solid-red blink to add distinguishment.

If a colour change, what do you think would be best?

Image




RE: Issue with advancing after multiple ground assaults.

Posted: Fri Aug 26, 2011 7:38 pm
by Fred98
I would vote for a bright blue colour.
 
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RE: Issue with advancing after multiple ground assaults.

Posted: Fri Aug 26, 2011 7:52 pm
by Rosseau
Yes, the color issue is what had me confused in the first place. That's gotta be easy to mod, for someone other than me, of course. Thanks for caring, guys.

RE: Issue with advancing after multiple ground assaults.

Posted: Wed Aug 31, 2011 6:27 am
by PirateJock
Blue would be nice ... JMass are you out there [&o]

Cheers

RE: Issue with advancing after multiple ground assaults.

Posted: Wed Aug 31, 2011 9:17 am
by sabre1
He's on vacation.

RE: Issue with advancing after multiple ground assaults.

Posted: Fri Sep 02, 2011 10:07 pm
by Obsolete
I would vote for a bright blue colour.

I think I like that pick too. Though, unless there is a terrain that blends in too well with this one, but I don't think so. We aren't going to be moving battle-cruisers around ocean tiles...

RE: Issue with advancing after multiple ground assaults.

Posted: Sat Sep 03, 2011 11:09 am
by DampSquib
A colour change would be good...the two reds do blend well together.
What about the blue used for the para drop symbol that would do.
Would be nice to have a in game option, pick from a few colours etc.
But i guess that's one step too far.

The extra zoom is a big help....Cheers for all the work guys [:)]