20 Features I have yet to use
Posted: Mon Aug 22, 2011 5:51 pm
Okay, have played thru a year and a half of 41 GC as Axis.
Things in game I still have not used:
1) Fortified Zones
2) HQ Build Up
3) Range limiter for air commitment to Air Bases
4) Merging of units
5) Air Transfer
6) Air Drop (of unit, I have used Air Drop of Supplies and Fuel)
7) Naval Transport
8) Amphibious Assault
9) Bomb City
10) Toggle to Night Mission
11) Motorize a non-motorized unit
12) Attached/Detached support to a Location (i.e., AA to a city)
13) Relocated an HQ
14) Switch a Fighter Bomber mission mode (figher/Bomber)
15) Switch an aircraft to/from Night missions
16) Changed allowed replacements/upgrades of units
17) Look at a city detail window
18) Returned a construction unit to its HQ
19) Conducted an "Air Superiority" Mission (as described in the manual)
20) Played by email.
Do you find there are many features you never use? Is it a matter of me learning nuiances, or is there a lot of chrome you can ignore?
Things in game I still have not used:
1) Fortified Zones
2) HQ Build Up
3) Range limiter for air commitment to Air Bases
4) Merging of units
5) Air Transfer
6) Air Drop (of unit, I have used Air Drop of Supplies and Fuel)
7) Naval Transport
8) Amphibious Assault
9) Bomb City
10) Toggle to Night Mission
11) Motorize a non-motorized unit
12) Attached/Detached support to a Location (i.e., AA to a city)
13) Relocated an HQ
14) Switch a Fighter Bomber mission mode (figher/Bomber)
15) Switch an aircraft to/from Night missions
16) Changed allowed replacements/upgrades of units
17) Look at a city detail window
18) Returned a construction unit to its HQ
19) Conducted an "Air Superiority" Mission (as described in the manual)
20) Played by email.
Do you find there are many features you never use? Is it a matter of me learning nuiances, or is there a lot of chrome you can ignore?