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How to speed up the AI turn
Posted: Mon Aug 22, 2011 7:27 pm
by mariof2
Hi all,
Is there a way to speed up the AI turn, or is it just going to take that long to grind through all those calculations?
My PC is pretty decent:
I7 950 with 6 GB of RAM running on Win 7
As a side note, the AI turn flys by when I play WITP Admirals Edition.
RE: How to speed up the AI turn
Posted: Mon Aug 22, 2011 9:30 pm
by pompack
ORIGINAL: mariof2
Hi all,
Is there a way to speed up the AI turn, or is it just going to take that long to grind through all those calculations?
My PC is pretty decent:
I7 950 with 6 GB of RAM running on Win 7
As a side note, the AI turn flys by when I play WITP Admirals Edition.
1. Set message level to zero
2. Zoom all the way BACK (less time drawing lines and such)
RE: How to speed up the AI turn
Posted: Tue Aug 23, 2011 12:25 am
by 56ajax
+1; as above....takes 5 mins max when playing GC, except for the opening turn....gives you time to get a coffee...
RE: How to speed up the AI turn
Posted: Tue Aug 23, 2011 7:47 am
by delatbabel
Y'all 'r amateurs.
I started AI software development in the early 1980's, in fact one of my first computer related projects was a general heuristics (AI logic) in common lisp, along with a traffic simulation that would calculate optimum driving routes on a topographic map, much the same as in-car navigators do today (except taking hills into account). That's a fair amount of thinking for computers of that vintage, in fact RAM on the system was pretty much exhausted and so the second stage calculations went into video RAM (you could tell when the system was at that point because the screen would go funny).
End to end route planning on a decent sized topographic map would take anything up to 14 days.
The AI is remarkably fast in this game. Remember that a decent chess simulator can take 15 minutes or so to come up with one single move, and chess is a vastly less complicated game from an AI point of view than WitE.