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What's ur favorite weapon? And why?
Posted: Tue Jul 23, 2002 7:52 pm
by Vetkin
Some of my most favorite units in the game are flame tanks. I use them for ambushes on enemy infantry OR armor. I usually place them well out of sight (within woods, behind a hill, behind a building, etc.) so that when an enemy passes by.... WooOOOsSSSHHHHHHHhhhhhh
In my little experience in the game, flame tanks can usually kill or disable anything they hit. I've used flame tanks to ambush rampaging KV-2s and the crews either bailed out or the tank exploded outright (I hit the tanks on the front) The only downside I can see to flame tanks is that they usually come in lightly armored packages and have a range of 1 hex. But properly kept out of sight, they are pretty useful, even for last-ditch counterattacks.
If properly hidden, your opponent might even mistake his tank exploding due to an engineer unit. Of course after the ambush you reposition the flame tank, to pop out again in another ambush somewhere else. Hmmmm.... I was also wondering if you can mount Engineers on these flametanks... what an ambush weapon the 2 would be....
What do you guys think?
Posted: Tue Jul 23, 2002 8:42 pm
by Belisarius
The lethality of flamers is well known. I don't think you can carry anything on a FT, check out the carry capacity to see.
My fav gun is (surprise!) the KwK/PAK 75 L/70
Awesome range, hitting power and fire control. Works for both offense and defense, only have to assign better protection for defense. And the PAK's look sleek.
Posted: Tue Jul 23, 2002 11:47 pm
by bigtroutz
Rockets, hands down, when placed next to an arty dump or playing with limited ammo off, although I also like medium naval guns (cruiser 8") quite a bit.
How many other units can target a 6 hex x 6 hex up to a 10 hex by 10 hex area with massive firepower ?
Light Tank
Posted: Wed Jul 24, 2002 6:18 am
by Vetkin
My favorite light tank is the M5 Stuart. It's fast, has 3 MGs for infantry, and a light 37mm capable of penetrating medium tank side and rear armor. And it is also heavily armored in the front for a light tank.
I once had 3 Stuarts (M3A1 version) defend against maybe an understrength battalion of Japanese troops (A and B infantry) They held for a couple of turns and pushed back maybe a cmpany or more b4 1 was destroyed, 1 was disabled and I pulled back the last one.
The one thing I don't like about tanks in the game is when their turrets get slammed and the main gun is disabled. Still good against infantry though.
Posted: Wed Jul 24, 2002 7:13 am
by Hades
Katyushas(spelling) hands down. I love rockets. I love watching a Tiger being turned into a doughnut by a rocket.
Posted: Wed Jul 24, 2002 11:09 am
by Ograbme
Railgun

Well for me it depends on the Country I am playing
Posted: Wed Jul 24, 2002 5:57 pm
by Gary Tatro
Russia-SU-57 this little jewel is an assume light Anti-Tank destroyer. Has relatively light armor but carries 57mm L2 M1 Gun which has a max penitration with AP round of 103, and carries 8 rounds of APRC with max penatration of 161. It also carries a 12.7 AAMG the which cleans up all your infantry, half tracks and soft targets very well. It also has a speed of 31.
French-Has to be the Char B1 bis - relatively slow but has 2 main guns a 45mm Sa 35 and a 75mm Sa 35 both have a max penatration of 75 which is a lot for its time period. Also it has two MG's and a ton of armor. Most German tanks can not kill it during that time period except for the Sig33, Pzjg-1b, and 88's all tank destroyers.
USA-Rangers with the M9 bazooka-Hands down the best infantry unit in the game. No contest. Also 8'' Howitzers, they destroy everything. Ouch.
German-tough one here. I would have to go with the 88's or the half tracks. Germans by far have the best half tracks in the game. The 88's need no explination.
British- I would have to go with their 17 pnd AT-gun. Has a size class of 1 that is right 1. Max penatration with AP ammo is 184 yes that is right, and with APRC ammo it is 251. Ouch. Has a rate of fire of 6 and fire control of 5. And get this it can be carried by half tracks it is considered a light gun. Go figure.
I do not play many of the other countries so I can not give you a preference.
Posted: Wed Jul 24, 2002 7:22 pm
by NaKATPase
I have been playing the "heros of the motherland " campaign, and have become a real fan of the quad 12.7mm AAMG mounted on a Gaz truck.
I haven't done direct comparison testing, but this seems to cut through infantry even faster than the quad .50 cal on the M16 halftrack... of course, you can get taken out by rifle or LMG fire (it's a truck after all) but the mobility and range of the platform make up for it's fragile nature...
Posted: Wed Jul 24, 2002 8:18 pm
by Capt Chris
Minuteman III ICBM - You think Tigers can fire at long range?
OK, how about the Russian Katayushas(sp). What a show they put on...
Weapon of WAR
Posted: Wed Jul 24, 2002 9:39 pm
by Vetkin
What about the Railguns from ERASER?? hehehe that has got to be the best, x-ray scope and all hehe

Posted: Thu Aug 01, 2002 8:37 am
by Kanda'
Greetings...
While I don't really have a favorite single weapon, I'd have to go with any infantry unit armed with a flame thrower. Hides better than any tank, I've had too many flame tanks popped before they could move to range 2. But my FT engineers never seem to fail. My absolute favorite is more of a tactic than a weapon. My 3X 234/2 'Pumas' + 3 Motorcycles + FO +250 Beob formation last's all the way to May 45 in my long 45 battle campaign games. I just love getting that formation deep behind the lines to spot for my Hummels... That little 50mm L60 packs a whollop, the Hells's angels deal with the retreating infantry, and the Beob and FO combo brings in the big guns.
They spot a group of enemy tanks, the FO calls in the hummels to supress the snot out of them, the Puma's race in and deliver their 50/L60's into the rear armor pop pop pop boom boom boom, Or if it's a platoon of infantry or guns, after the big guns hit the Motorcycles jump into the same hex and shoot them up! Too bad they can't overrun!
Kanda'
Posted: Sat Aug 03, 2002 6:22 am
by Baldrick
I've been struggling with "Long Road to Victory". For many attempts I used some 3"ATRs. Couldn't hit my chest if I pointed to it. Then I bought some 57mm guns. Can't miss, and nothing stands in its way. My fave ATR anyway.
Posted: Tue Aug 06, 2002 4:43 pm
by OKW-73
Originally posted by Hades
Katyushas(spelling) hands down. I love rockets. I love watching a Tiger being turned into a doughnut by a rocket.
In my experience a German Nebelwerfer is a lot better that Russian Katyusha...dont know why but Katyusha doesnt seem to hit anything or kill anything...Im currently playing Kursk PBEM and i have 6 Katyushas & 122mm arty while enemy got 150mm & 105mm arty that are devastating compared my rockets and have to say that i would trade Katyushas away without any thinking...
Posted: Tue Aug 06, 2002 4:46 pm
by OKW-73
My favourite is Flammpanzer for very same reasons thread starter did say...just was wondering where did you get that 1 hex range? at least all i had this far can shoot up to 2 hexes (Russian OT's and German Flammpanzer at least)

Posted: Tue Aug 06, 2002 9:02 pm
by Vetkin
Omigod, they can shoot 2 hexes you say!? ****!

Makes them even better. I finished a PBEM game a week ago and was saved only by Flammpanzer IIs, 2 Flammpanzers vs. 4 KV-1s = 4 KVs dead. Not much else could go through that much armor in 1941 (except 88s of course)
I always use them up close and personal!!!

Posted: Tue Aug 06, 2002 9:08 pm
by Vetkin
Why does it seem that 7.62mm or .30 cals are MUCh less effective than .50 cals??
Try it on an LVT Alligator, the version with 1 .50 and 2 .30s
You'll see that the .50 kills around 4-8 while the .30s will kill a total of around 2-5 (both of them)
Posted: Tue Aug 06, 2002 10:37 pm
by bigtroutz
Originally posted by Vetkin
Omigod, they can shoot 2 hexes you say!? ****!
Makes them even better. I finished a PBEM game a week ago and was saved only by Flammpanzer IIs, 2 Flammpanzers vs. 4 KV-1s = 4 KVs dead. Not much else could go through that much armor in 1941 (except 88s of course)
I always use them up close and personal!!!
I believe that all or most-all mech flame-thrower units in the game have a 2 hex range with the flame weapon. Only flame-infantry has the 1 hex limitation. This is certainly true for the US, Brit, Jpn, Ger, US_Mar units that I have investigated in the past.
One interesting discovery I made while playing a campaign starting in May of 42 is that while Brits do NOT have a FT infantry unit, the Indian army DOES.
Posted: Thu Aug 08, 2002 8:27 pm
by Vetkin
Wierd huh? Weren't the Indians supplied by the British since they were a colony?
Posted: Thu Aug 08, 2002 9:10 pm
by bigtroutz
Wierd huh? Weren't the Indians supplied by the British since they were a colony?
I suppose.
I suspect this was merely an oversight when building the OOBs for India, but its possible that an experimental weapon was tested by Indian troops 1st. One would have to do the historical research to find out the rights and wrongs of it.
Posted: Thu Aug 08, 2002 9:34 pm
by Vetkin
Maybe the Brits have found flamethrowers too..... uncivilized..... to use.
BTW, I just love British attitude when it comes to war. They are just arrogant,stubborn, and loyal to their King/Queen.
I liked the way the movie "The Patriot" portrayed the Brits.
"This is the King's highway! I suggest you move."
They are pretty bad at war however when you try to observe their track record...
They have lost the 100 years war.
They have lost in the Crusades.
They have lost in the American Revolution
They have won in World War I
They have lost to Rommel
They got slaughtered in Arnhem
They have won the battle of britain
They have won the Falklands war (Oooooo, against Argentina, wow ):rolleyes: