H.Balck's AFRICA CORPS
Posted: Wed Aug 31, 2011 11:31 pm
H.Balck's Africa Corps - "the real"
Here you can see first steps to release an Africa Corps Campaign in my scale 1km=1Hex / Batallion level with all historical battles on exactly maps and historical names and deployments.
download link:
https://rapidshare.com/files/4118718353 ... ersion.zip
Join me on slitherine server !
Pass: H.Balck
working steps:
28th August:
Creation of the first 4 north african vehicles - I will finish 45 new full 3d produced tanks, trucks and artillery. Also all guns come with crew yet - Looks better.
28th - 31st August:
Creation of 15 main infantry typs - here you can see the overview of the basically Infantry units - but thats not the end - I will need 26 yet.
tm.asp?m=2894222
30th August:
Test the first 20 terrain tiles (basically srub and ground, 4 palm tiles, 2 hill tiles, 4 village tiles, 6 mines) - the plan is to build up 600 different tiles for an optimal terrain - all PC graphics gone and I will use my own set.
Include the new Mine system with small mine fields and large mine fields (river and stream setting to confuse every player to use sometime engineers or not to find the right way between the mine fields - most important fir Tobruk and El-Alamein scenarios)
1st September:
Include the first 2 units (Italian Infantry and British Infantry) in the Africa Corps engine and test it on a fiktiv map.
Produced a new special Intro Menu with an new Intro Music.
It looks like the PC engine supports no new own Intro video files !
I use my old JTCS background effects for the ingame music sound.
LRDG_30cwt_Chevrolet_truck
http://img705.imageshack.us/img705/8873 ... ttruck.png
Morris_C8_Quad_Artillery_Tractor
http://img16.imageshack.us/img16/4632/m ... lerytr.png
New Artillery Crews:
http://img571.imageshack.us/img571/518/ ... psquad.png
First finished UI:
http://img43.imageshack.us/img43/9079/u ... fantry.png
http://img830.imageshack.us/img830/7735 ... fantry.png
2nd September:
Africa comes with a new road system - I include fast roads (for the Coast road Via Balbia) and inland unpaved roads - I use 3 blocks (1088 x 3264) in LayerRoads yet - the 1st for unpaved, the 2nd for the fast roads and the 3rd for connections for this 2 different roads. I hope the designers fimd a way to include a new feature for different movement road parameters. For now I will set unpaved roads with some gaps in the road setup to simulate a more slowly movement.
airfields (one of 6 small airfields - also I will create 6 bigger Airports):
http://img703.imageshack.us/img703/8036 ... troads.png
First hard work map edit - Operation Sonnenblume - map quadrant 1/6 Agheila:
http://img16.imageshack.us/img16/5711/m ... gheila.png
All other Afriva Corps maps I have finished, but I need the first entry map from Tripoli to Bengazi and Derna.
Africa Corps comes also with a completly new movement system - all mobile units have doubled movement with some modifikations - thats better for this big maps and I think the original relation between infantry and tanks 3:5 movement is not realistic - in Africa Corps an german PzKfwIII can move 10, the Opel Blitz 15 on street, but only 5 in open ground, The Sdkfz 14 on street, but 7 in open ground. Also all planes have mutch more realistic moving range, but they have only 1-3 ammo to must return on airfield after a mission.
3rd September:
Now I rework the terrain to the same scale like the original PC - looks better, but I its hard - I need hunderts of plants, trees and buildings to work in the same nice style like the original, the most problem for me are the coast tiles, but I will find a way to optimize my style.
First example of the new look - an airfield - strongly ajar against the original.
http://img6.imageshack.us/img6/678/dakairfield.png
3d view:
http://img217.imageshack.us/img217/3149 ... eldbig.png
Africa Corps comes with a 3 level terrain system with over 900 different tiles to show you the desert terrain in an fantastic atmosphaere.
Level 1 (LayerBase) - ground III - hammada01:
http://img823.imageshack.us/img823/6825 ... mmada1.png
Example level 1+2 hammada01 + airfield01:
http://img839.imageshack.us/img839/8599 ... 2airfi.png
level 1+2+3 hammada01 + airfield01 + villageSWS1:
http://img62.imageshack.us/img62/2941/g ... 3villa.png
4th September:
Terrain is on 5% yet !
Many new tiles include and programming new terrain parameters for scrub, hammada, thick palm trees, palm trees, wadi, rough, dune, sand, cactus, saltlake.
Also I work on the new srteet system - some road tiles are finished.
Some screens:
http://img94.imageshack.us/img94/5927/africacorps02.png
http://img585.imageshack.us/img585/3230 ... orps01.png
5th September:
First of 80 hills finished:
http://img695.imageshack.us/img695/5834 ... hills1.png
6th September:
first rough version of swamp, sand and wadi - the sand will come with many dunes to see it better and the wadi will have another coast line block (Block 3) for falling edges.
http://img33.imageshack.us/img33/7940/n ... nished.png
Also all units in Africa Corps will have sight 5 = 5 km ! I tested and its better for game play - the only problem is the not included broken line of sight, but I hope some one can do that with the next improved version.
7th September:
Hills and dunes finished:
http://img3.imageshack.us/img3/3933/dunesandhills.png
8th September:
-Italian Gun Crews finished,
-unpaved Roads finished,
-ruins finished,
http://img856.imageshack.us/img856/3599 ... ncrews.png
release shifted to 24th September 2011 !
MOD RELEASE is the 24th September 2011 to the birthsday of my young Cousin - this modifikation is a present for him - He like to play also Panzer Corps with more historically feeling !
H.Balck
Here you can see first steps to release an Africa Corps Campaign in my scale 1km=1Hex / Batallion level with all historical battles on exactly maps and historical names and deployments.
download link:
https://rapidshare.com/files/4118718353 ... ersion.zip
Join me on slitherine server !
Pass: H.Balck
working steps:
28th August:
Creation of the first 4 north african vehicles - I will finish 45 new full 3d produced tanks, trucks and artillery. Also all guns come with crew yet - Looks better.
28th - 31st August:
Creation of 15 main infantry typs - here you can see the overview of the basically Infantry units - but thats not the end - I will need 26 yet.
tm.asp?m=2894222
30th August:
Test the first 20 terrain tiles (basically srub and ground, 4 palm tiles, 2 hill tiles, 4 village tiles, 6 mines) - the plan is to build up 600 different tiles for an optimal terrain - all PC graphics gone and I will use my own set.
Include the new Mine system with small mine fields and large mine fields (river and stream setting to confuse every player to use sometime engineers or not to find the right way between the mine fields - most important fir Tobruk and El-Alamein scenarios)
1st September:
Include the first 2 units (Italian Infantry and British Infantry) in the Africa Corps engine and test it on a fiktiv map.
Produced a new special Intro Menu with an new Intro Music.
It looks like the PC engine supports no new own Intro video files !
I use my old JTCS background effects for the ingame music sound.
LRDG_30cwt_Chevrolet_truck
http://img705.imageshack.us/img705/8873 ... ttruck.png
Morris_C8_Quad_Artillery_Tractor
http://img16.imageshack.us/img16/4632/m ... lerytr.png
New Artillery Crews:
http://img571.imageshack.us/img571/518/ ... psquad.png
First finished UI:
http://img43.imageshack.us/img43/9079/u ... fantry.png
http://img830.imageshack.us/img830/7735 ... fantry.png
2nd September:
Africa comes with a new road system - I include fast roads (for the Coast road Via Balbia) and inland unpaved roads - I use 3 blocks (1088 x 3264) in LayerRoads yet - the 1st for unpaved, the 2nd for the fast roads and the 3rd for connections for this 2 different roads. I hope the designers fimd a way to include a new feature for different movement road parameters. For now I will set unpaved roads with some gaps in the road setup to simulate a more slowly movement.
airfields (one of 6 small airfields - also I will create 6 bigger Airports):
http://img703.imageshack.us/img703/8036 ... troads.png
First hard work map edit - Operation Sonnenblume - map quadrant 1/6 Agheila:
http://img16.imageshack.us/img16/5711/m ... gheila.png
All other Afriva Corps maps I have finished, but I need the first entry map from Tripoli to Bengazi and Derna.
Africa Corps comes also with a completly new movement system - all mobile units have doubled movement with some modifikations - thats better for this big maps and I think the original relation between infantry and tanks 3:5 movement is not realistic - in Africa Corps an german PzKfwIII can move 10, the Opel Blitz 15 on street, but only 5 in open ground, The Sdkfz 14 on street, but 7 in open ground. Also all planes have mutch more realistic moving range, but they have only 1-3 ammo to must return on airfield after a mission.
3rd September:
Now I rework the terrain to the same scale like the original PC - looks better, but I its hard - I need hunderts of plants, trees and buildings to work in the same nice style like the original, the most problem for me are the coast tiles, but I will find a way to optimize my style.
First example of the new look - an airfield - strongly ajar against the original.
http://img6.imageshack.us/img6/678/dakairfield.png
3d view:
http://img217.imageshack.us/img217/3149 ... eldbig.png
Africa Corps comes with a 3 level terrain system with over 900 different tiles to show you the desert terrain in an fantastic atmosphaere.
Level 1 (LayerBase) - ground III - hammada01:
http://img823.imageshack.us/img823/6825 ... mmada1.png
Example level 1+2 hammada01 + airfield01:
http://img839.imageshack.us/img839/8599 ... 2airfi.png
level 1+2+3 hammada01 + airfield01 + villageSWS1:
http://img62.imageshack.us/img62/2941/g ... 3villa.png
4th September:
Terrain is on 5% yet !
Many new tiles include and programming new terrain parameters for scrub, hammada, thick palm trees, palm trees, wadi, rough, dune, sand, cactus, saltlake.
Also I work on the new srteet system - some road tiles are finished.
Some screens:
http://img94.imageshack.us/img94/5927/africacorps02.png
http://img585.imageshack.us/img585/3230 ... orps01.png
5th September:
First of 80 hills finished:
http://img695.imageshack.us/img695/5834 ... hills1.png
6th September:
first rough version of swamp, sand and wadi - the sand will come with many dunes to see it better and the wadi will have another coast line block (Block 3) for falling edges.
http://img33.imageshack.us/img33/7940/n ... nished.png
Also all units in Africa Corps will have sight 5 = 5 km ! I tested and its better for game play - the only problem is the not included broken line of sight, but I hope some one can do that with the next improved version.
7th September:
Hills and dunes finished:
http://img3.imageshack.us/img3/3933/dunesandhills.png
8th September:
-Italian Gun Crews finished,
-unpaved Roads finished,
-ruins finished,
http://img856.imageshack.us/img856/3599 ... ncrews.png
release shifted to 24th September 2011 !
MOD RELEASE is the 24th September 2011 to the birthsday of my young Cousin - this modifikation is a present for him - He like to play also Panzer Corps with more historically feeling !
H.Balck