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Name change invalids scenario
Posted: Fri Sep 02, 2011 9:49 pm
by BigDuke66
I don't have a clue of the editor, all I wanted was to change a formation name, I did that but now I get the message:
Caution this scenario is not fully defined
Use Edit Forces to assign all force 1 units. (critical)
Does anyone have an idea what the problem could be?
RE: Name change invalids scenario
Posted: Sat Sep 03, 2011 2:24 am
by Oberst_Klink
1) Un-assign the units attached to the formation you wish to change the name. 2)Change the name of the formation. 3) Re-assign the units. Or: Use Notepad++ to search & replace for the name of the formatiomn; it will also change the assigned units to the new formation name.
Hope that helps,
Klink, Oberst
RE: Name change invalids scenario
Posted: Sat Sep 03, 2011 10:24 am
by BigDuke66
Oh yes that was it, thanks!
RE: Name change invalids scenario
Posted: Sat Sep 03, 2011 2:39 pm
by BigDuke66
Do you know if renaming in such way does in anyway harm the scenario? Maybe events or so?
I just want to make sure that simply renaming them doesn't kill the whole scenario.
RE: Name change invalids scenario
Posted: Sat Sep 03, 2011 4:42 pm
by sPzAbt653
You should take a dump, then run a search for the original unit name to see what you find, and then run a search for the new name, to make sure you not duplicating.
RE: Name change invalids scenario
Posted: Sat Sep 03, 2011 5:33 pm
by samba_liten
ORIGINAL: sPzAbt653
You should take a dump
[X(][X(][:D][:D]
(Yes, I have that kind of mind.[8|])
RE: Name change invalids scenario
Posted: Sat Sep 03, 2011 6:17 pm
by BigDuke66
[:D] I'll try my best![:D]
Now serious naming different formations with the same name, what problems can that make?
I have here several HQs each in its on formation but all these formations are named "Rum HQ's", will this be a problem?
RE: Name change invalids scenario
Posted: Sun Sep 04, 2011 12:23 am
by sPzAbt653
Same names is ok, but ... if you have an event that is keyed on a formation (or unit) name, the event will default to the first formation/unit in the oob. Therefore, there could be unintended problems.
Also, please name them differently, it makes troubleshooting much easier. Think of the future generations that will be dealing with these issues.
RE: Name change invalids scenario
Posted: Sun Sep 04, 2011 11:02 am
by BigDuke66
Thanks I will check that.
Do see it right that I still can't get ä & ü into the game?
At least not in editing events, unit names, etc., scenario briefing works.
RE: Name change invalids scenario
Posted: Sun Sep 04, 2011 3:10 pm
by Oberst_Klink
ORIGINAL: BigDuke66
Thanks I will check that.
Do see it right that I still can't get ä & ü into the game?
At least not in editing events, unit names, etc., scenario briefing works.
You can, if you use Andy's scenario editor or Notepad++
Klink, Oberst
RE: Name change invalids scenario
Posted: Sun Sep 04, 2011 3:26 pm
by BigDuke66
Andy???
RE: Name change invalids scenario
Posted: Sun Sep 04, 2011 4:36 pm
by Oberst_Klink
ORIGINAL: BigDuke66
Andy???
Ja. See
tm.asp?m=2724383
I hope the lad is still tweaking the scenario editor.
Gruss aus Zypern!
Klink, Oberst
RE: Name change invalids scenario
Posted: Sun Sep 04, 2011 6:37 pm
by BigDuke66
Danke.
Zypern? Hat sich die Luftwaffe wohl mal wieder verfranzt

RE: Name change invalids scenario
Posted: Mon Sep 05, 2011 10:23 pm
by BillLottJr
ORIGINAL: polarenper
ORIGINAL: sPzAbt653
You should take a dump
[X(][X(][:D][:D]
(Yes, I have that kind of mind.[8|])
As do I. Does that idiom translate to Swedish?
RE: Name change invalids scenario
Posted: Tue Sep 06, 2011 10:46 am
by Oberst_Klink
ORIGINAL: BigDuke66
Danke.
Zypern? Hat sich die Luftwaffe wohl mal wieder verfranzt
Kind of
