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Query on the AE map, out of curiosity
Posted: Mon Sep 05, 2011 11:35 am
by Shark7
OK, before anyone gets overly excited, I'm asking more out of curiosity than anything else.
Is it possible to 'change the map' in the middle of a game? That is if one were motivated enough to make a map to show for new rail-lines etc that were built during the war and edited the map accordingly (both visual and PWHex) would it work?
Again I'm curious if it can be done, not actually doing it. [;)]
RE: Query on the AE map, out of curiosity
Posted: Mon Sep 05, 2011 11:56 am
by Shellshock
Well, you can swap in new map art at anytime. Just replace the current set of map panel BMP files. PWHex...I don't know.
RE: Query on the AE map, out of curiosity
Posted: Mon Sep 05, 2011 12:51 pm
by chesmart
In Witp we could swap the PW hex file during the game in AE i dont know i still have not tried the PW hex editor.
RE: Query on the AE map, out of curiosity
Posted: Mon Sep 05, 2011 2:04 pm
by Shark7
ORIGINAL: che200
In Witp we could swap the PW hex file during the game in AE i dont know i still have not tried the PW hex editor.
I have use the editor to add a point to bring the Monsun boats in from at the bottom left corner of the map, so it does work. I've just never tried to change things mid game.
RE: Query on the AE map, out of curiosity
Posted: Mon Sep 05, 2011 2:56 pm
by kfsgo
Well, you certainly
can change the pwhex file mid-game - you'll get a little popup box pointing out that you've done so. See the
Launcher utility for a sample implementation of it - activating the Ledo Road, Burma RR, ALCAN etc based on date both in the map file and art.
I think I recall reading somewhere that there are Issues with MP games unless some guidelines are followed; probably in the documentation for that utility, actually.