After turn 60 crash to desk top?
Posted: Tue Sep 06, 2011 3:30 am
Im getting a game crash back to the desk top after turn 60 in my short random campaign? I think I had this problem before in PCK but wasn't sure if I got it resolved. Are there known problems of crashing after 60 turns? I listed a copy of my log from tonights crash. Thanks.
9/6/2011 12:46:18 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:46:18 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:46:18 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:46:23 AM: Program Exited.
9/6/2011 12:46:28 AM: ******************** New Game *******************
9/6/2011 12:46:28 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:46:28 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:46:28 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:46:28 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:46:28 AM: Managed DirectX:
9/6/2011 12:46:28 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:46:28 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:46:28 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:46:28 AM: Loading Guns...
9/6/2011 12:46:28 AM: Loading Armoured Units...
9/6/2011 12:46:28 AM: Loading Infantry...
9/6/2011 12:46:28 AM: Loading Scenarios...
9/6/2011 12:46:28 AM: Loading Campaigns...
9/6/2011 12:46:28 AM: Loading Tables...
9/6/2011 12:46:28 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:46:28 AM: Graphics format: X8R8G8B8
9/6/2011 12:46:28 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:46:28 AM: Manager Adapter value: 0
9/6/2011 12:46:29 AM: Create device.
9/6/2011 12:46:29 AM: HardwareVertexProcessing
9/6/2011 12:46:29 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:46:29 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:46:29 AM: Device Type: Hardware
9/6/2011 12:46:40 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:46:41 AM: Current Level: R1315030928123
9/6/2011 12:49:05 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:49:05 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:49:05 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:49:07 AM: Program Exited.
9/6/2011 12:49:10 AM: ******************** New Game *******************
9/6/2011 12:49:10 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:49:10 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:49:10 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:49:10 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:49:10 AM: Managed DirectX:
9/6/2011 12:49:10 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:49:10 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:49:10 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:49:10 AM: Loading Guns...
9/6/2011 12:49:10 AM: Loading Armoured Units...
9/6/2011 12:49:10 AM: Loading Infantry...
9/6/2011 12:49:10 AM: Loading Scenarios...
9/6/2011 12:49:10 AM: Loading Campaigns...
9/6/2011 12:49:10 AM: Loading Tables...
9/6/2011 12:49:10 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:49:10 AM: Graphics format: X8R8G8B8
9/6/2011 12:49:10 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:49:10 AM: Manager Adapter value: 0
9/6/2011 12:49:11 AM: Create device.
9/6/2011 12:49:11 AM: HardwareVertexProcessing
9/6/2011 12:49:11 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:49:11 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:49:11 AM: Device Type: Hardware
9/6/2011 12:49:22 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:49:22 AM: Current Level: R1315030928123
9/6/2011 12:51:29 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:51:29 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:51:29 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:51:30 AM: Program Exited.
9/6/2011 12:51:34 AM: ******************** New Game *******************
9/6/2011 12:51:34 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:51:34 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:51:34 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:51:34 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:51:34 AM: Managed DirectX:
9/6/2011 12:51:34 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:51:34 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:51:34 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:51:34 AM: Loading Guns...
9/6/2011 12:51:34 AM: Loading Armoured Units...
9/6/2011 12:51:34 AM: Loading Infantry...
9/6/2011 12:51:34 AM: Loading Scenarios...
9/6/2011 12:51:34 AM: Loading Campaigns...
9/6/2011 12:51:34 AM: Loading Tables...
9/6/2011 12:51:34 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:51:34 AM: Graphics format: X8R8G8B8
9/6/2011 12:51:34 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:51:34 AM: Manager Adapter value: 0
9/6/2011 12:51:35 AM: Create device.
9/6/2011 12:51:35 AM: HardwareVertexProcessing
9/6/2011 12:51:35 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:51:35 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:51:35 AM: Device Type: Hardware
9/6/2011 12:51:58 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:51:58 AM: Current Level: R1315030928123
9/6/2011 12:55:07 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:55:07 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:55:07 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:55:08 AM: Program Exited.
9/6/2011 12:55:10 AM: ******************** New Game *******************
9/6/2011 12:55:10 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:55:10 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:55:10 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:55:10 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:55:10 AM: Managed DirectX:
9/6/2011 12:55:10 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:55:10 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:55:10 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:55:10 AM: Loading Guns...
9/6/2011 12:55:11 AM: Loading Armoured Units...
9/6/2011 12:55:11 AM: Loading Infantry...
9/6/2011 12:55:11 AM: Loading Scenarios...
9/6/2011 12:55:11 AM: Loading Campaigns...
9/6/2011 12:55:11 AM: Loading Tables...
9/6/2011 12:55:11 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:55:11 AM: Graphics format: X8R8G8B8
9/6/2011 12:55:11 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:55:11 AM: Manager Adapter value: 0
9/6/2011 12:55:11 AM: Create device.
9/6/2011 12:55:11 AM: HardwareVertexProcessing
9/6/2011 12:55:11 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:55:11 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:55:11 AM: Device Type: Hardware
9/6/2011 12:55:35 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:55:35 AM: Current Level: R1315030928123
9/6/2011 12:58:42 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:58:42 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:58:42 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:58:43 AM: Program Exited.
9/6/2011 12:58:45 AM: ******************** New Game *******************
9/6/2011 12:58:45 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:58:45 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:58:45 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:58:45 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:58:45 AM: Managed DirectX:
9/6/2011 12:58:45 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:58:45 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:58:45 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:58:45 AM: Loading Guns...
9/6/2011 12:58:45 AM: Loading Armoured Units...
9/6/2011 12:58:45 AM: Loading Infantry...
9/6/2011 12:58:45 AM: Loading Scenarios...
9/6/2011 12:58:46 AM: Loading Campaigns...
9/6/2011 12:58:46 AM: Loading Tables...
9/6/2011 12:58:46 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:58:46 AM: Graphics format: X8R8G8B8
9/6/2011 12:58:46 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:58:46 AM: Manager Adapter value: 0
9/6/2011 12:58:46 AM: Create device.
9/6/2011 12:58:46 AM: HardwareVertexProcessing
9/6/2011 12:58:46 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:58:46 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:58:46 AM: Device Type: Hardware
9/6/2011 12:58:56 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:58:57 AM: Current Level: R1315030928123
9/6/2011 1:00:28 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 1:00:28 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 1:00:28 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 1:00:30 AM: Program Exited.
9/6/2011 1:00:39 AM: ******************** New Game *******************
9/6/2011 1:00:39 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 1:00:39 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 1:00:39 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 1:00:39 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 1:00:39 AM: Managed DirectX:
9/6/2011 1:00:39 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:00:39 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:00:39 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:00:39 AM: Loading Guns...
9/6/2011 1:00:39 AM: Loading Armoured Units...
9/6/2011 1:00:39 AM: Loading Infantry...
9/6/2011 1:00:39 AM: Loading Scenarios...
9/6/2011 1:00:40 AM: Loading Campaigns...
9/6/2011 1:00:40 AM: Loading Tables...
9/6/2011 1:00:40 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 1:00:40 AM: Graphics format: X8R8G8B8
9/6/2011 1:00:40 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 1:00:40 AM: Manager Adapter value: 0
9/6/2011 1:00:40 AM: Create device.
9/6/2011 1:00:40 AM: HardwareVertexProcessing
9/6/2011 1:00:40 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 1:00:40 AM: Create Flags: HardwareVertexProcessing
9/6/2011 1:00:40 AM: Device Type: Hardware
9/6/2011 1:01:07 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 1:01:07 AM: Current Level: R1315030928123
9/6/2011 1:04:21 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 1:04:21 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 1:04:21 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 1:04:22 AM: Program Exited.
9/6/2011 1:04:33 AM: ******************** New Game *******************
9/6/2011 1:04:33 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 1:04:33 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 1:04:33 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 1:04:33 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 1:04:33 AM: Managed DirectX:
9/6/2011 1:04:33 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:04:33 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:04:33 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:04:33 AM: Loading Guns...
9/6/2011 1:04:33 AM: Loading Armoured Units...
9/6/2011 1:04:34 AM: Loading Infantry...
9/6/2011 1:04:34 AM: Loading Scenarios...
9/6/2011 1:04:34 AM: Loading Campaigns...
9/6/2011 1:04:34 AM: Loading Tables...
9/6/2011 1:04:34 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 1:04:34 AM: Graphics format: X8R8G8B8
9/6/2011 1:04:34 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 1:04:34 AM: Manager Adapter value: 0
9/6/2011 1:04:34 AM: Create device.
9/6/2011 1:04:34 AM: HardwareVertexProcessing
9/6/2011 1:04:34 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 1:04:34 AM: Create Flags: HardwareVertexProcessing
9/6/2011 1:04:34 AM: Device Type: Hardware
9/6/2011 1:06:45 AM: Program Exited.
9/6/2011 12:46:18 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:46:18 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:46:18 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:46:23 AM: Program Exited.
9/6/2011 12:46:28 AM: ******************** New Game *******************
9/6/2011 12:46:28 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:46:28 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:46:28 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:46:28 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:46:28 AM: Managed DirectX:
9/6/2011 12:46:28 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:46:28 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:46:28 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:46:28 AM: Loading Guns...
9/6/2011 12:46:28 AM: Loading Armoured Units...
9/6/2011 12:46:28 AM: Loading Infantry...
9/6/2011 12:46:28 AM: Loading Scenarios...
9/6/2011 12:46:28 AM: Loading Campaigns...
9/6/2011 12:46:28 AM: Loading Tables...
9/6/2011 12:46:28 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:46:28 AM: Graphics format: X8R8G8B8
9/6/2011 12:46:28 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:46:28 AM: Manager Adapter value: 0
9/6/2011 12:46:29 AM: Create device.
9/6/2011 12:46:29 AM: HardwareVertexProcessing
9/6/2011 12:46:29 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:46:29 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:46:29 AM: Device Type: Hardware
9/6/2011 12:46:40 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:46:41 AM: Current Level: R1315030928123
9/6/2011 12:49:05 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:49:05 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:49:05 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:49:07 AM: Program Exited.
9/6/2011 12:49:10 AM: ******************** New Game *******************
9/6/2011 12:49:10 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:49:10 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:49:10 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:49:10 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:49:10 AM: Managed DirectX:
9/6/2011 12:49:10 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:49:10 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:49:10 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:49:10 AM: Loading Guns...
9/6/2011 12:49:10 AM: Loading Armoured Units...
9/6/2011 12:49:10 AM: Loading Infantry...
9/6/2011 12:49:10 AM: Loading Scenarios...
9/6/2011 12:49:10 AM: Loading Campaigns...
9/6/2011 12:49:10 AM: Loading Tables...
9/6/2011 12:49:10 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:49:10 AM: Graphics format: X8R8G8B8
9/6/2011 12:49:10 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:49:10 AM: Manager Adapter value: 0
9/6/2011 12:49:11 AM: Create device.
9/6/2011 12:49:11 AM: HardwareVertexProcessing
9/6/2011 12:49:11 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:49:11 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:49:11 AM: Device Type: Hardware
9/6/2011 12:49:22 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:49:22 AM: Current Level: R1315030928123
9/6/2011 12:51:29 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:51:29 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:51:29 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:51:30 AM: Program Exited.
9/6/2011 12:51:34 AM: ******************** New Game *******************
9/6/2011 12:51:34 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:51:34 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:51:34 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:51:34 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:51:34 AM: Managed DirectX:
9/6/2011 12:51:34 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:51:34 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:51:34 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:51:34 AM: Loading Guns...
9/6/2011 12:51:34 AM: Loading Armoured Units...
9/6/2011 12:51:34 AM: Loading Infantry...
9/6/2011 12:51:34 AM: Loading Scenarios...
9/6/2011 12:51:34 AM: Loading Campaigns...
9/6/2011 12:51:34 AM: Loading Tables...
9/6/2011 12:51:34 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:51:34 AM: Graphics format: X8R8G8B8
9/6/2011 12:51:34 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:51:34 AM: Manager Adapter value: 0
9/6/2011 12:51:35 AM: Create device.
9/6/2011 12:51:35 AM: HardwareVertexProcessing
9/6/2011 12:51:35 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:51:35 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:51:35 AM: Device Type: Hardware
9/6/2011 12:51:58 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:51:58 AM: Current Level: R1315030928123
9/6/2011 12:55:07 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:55:07 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:55:07 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:55:08 AM: Program Exited.
9/6/2011 12:55:10 AM: ******************** New Game *******************
9/6/2011 12:55:10 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:55:10 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:55:10 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:55:10 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:55:10 AM: Managed DirectX:
9/6/2011 12:55:10 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:55:10 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:55:10 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:55:10 AM: Loading Guns...
9/6/2011 12:55:11 AM: Loading Armoured Units...
9/6/2011 12:55:11 AM: Loading Infantry...
9/6/2011 12:55:11 AM: Loading Scenarios...
9/6/2011 12:55:11 AM: Loading Campaigns...
9/6/2011 12:55:11 AM: Loading Tables...
9/6/2011 12:55:11 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:55:11 AM: Graphics format: X8R8G8B8
9/6/2011 12:55:11 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:55:11 AM: Manager Adapter value: 0
9/6/2011 12:55:11 AM: Create device.
9/6/2011 12:55:11 AM: HardwareVertexProcessing
9/6/2011 12:55:11 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:55:11 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:55:11 AM: Device Type: Hardware
9/6/2011 12:55:35 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:55:35 AM: Current Level: R1315030928123
9/6/2011 12:58:42 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:58:42 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:58:42 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:58:43 AM: Program Exited.
9/6/2011 12:58:45 AM: ******************** New Game *******************
9/6/2011 12:58:45 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:58:45 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:58:45 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:58:45 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:58:45 AM: Managed DirectX:
9/6/2011 12:58:45 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:58:45 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:58:45 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:58:45 AM: Loading Guns...
9/6/2011 12:58:45 AM: Loading Armoured Units...
9/6/2011 12:58:45 AM: Loading Infantry...
9/6/2011 12:58:45 AM: Loading Scenarios...
9/6/2011 12:58:46 AM: Loading Campaigns...
9/6/2011 12:58:46 AM: Loading Tables...
9/6/2011 12:58:46 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:58:46 AM: Graphics format: X8R8G8B8
9/6/2011 12:58:46 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 12:58:46 AM: Manager Adapter value: 0
9/6/2011 12:58:46 AM: Create device.
9/6/2011 12:58:46 AM: HardwareVertexProcessing
9/6/2011 12:58:46 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 12:58:46 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:58:46 AM: Device Type: Hardware
9/6/2011 12:58:56 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:58:57 AM: Current Level: R1315030928123
9/6/2011 1:00:28 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 1:00:28 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 1:00:28 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 1:00:30 AM: Program Exited.
9/6/2011 1:00:39 AM: ******************** New Game *******************
9/6/2011 1:00:39 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 1:00:39 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 1:00:39 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 1:00:39 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 1:00:39 AM: Managed DirectX:
9/6/2011 1:00:39 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:00:39 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:00:39 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:00:39 AM: Loading Guns...
9/6/2011 1:00:39 AM: Loading Armoured Units...
9/6/2011 1:00:39 AM: Loading Infantry...
9/6/2011 1:00:39 AM: Loading Scenarios...
9/6/2011 1:00:40 AM: Loading Campaigns...
9/6/2011 1:00:40 AM: Loading Tables...
9/6/2011 1:00:40 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 1:00:40 AM: Graphics format: X8R8G8B8
9/6/2011 1:00:40 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 1:00:40 AM: Manager Adapter value: 0
9/6/2011 1:00:40 AM: Create device.
9/6/2011 1:00:40 AM: HardwareVertexProcessing
9/6/2011 1:00:40 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 1:00:40 AM: Create Flags: HardwareVertexProcessing
9/6/2011 1:00:40 AM: Device Type: Hardware
9/6/2011 1:01:07 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 1:01:07 AM: Current Level: R1315030928123
9/6/2011 1:04:21 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 1:04:21 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 1:04:21 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 1:04:22 AM: Program Exited.
9/6/2011 1:04:33 AM: ******************** New Game *******************
9/6/2011 1:04:33 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 1:04:33 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 1:04:33 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 1:04:33 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 1:04:33 AM: Managed DirectX:
9/6/2011 1:04:33 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:04:33 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:04:33 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:04:33 AM: Loading Guns...
9/6/2011 1:04:33 AM: Loading Armoured Units...
9/6/2011 1:04:34 AM: Loading Infantry...
9/6/2011 1:04:34 AM: Loading Scenarios...
9/6/2011 1:04:34 AM: Loading Campaigns...
9/6/2011 1:04:34 AM: Loading Tables...
9/6/2011 1:04:34 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 1:04:34 AM: Graphics format: X8R8G8B8
9/6/2011 1:04:34 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll
9/6/2011 1:04:34 AM: Manager Adapter value: 0
9/6/2011 1:04:34 AM: Create device.
9/6/2011 1:04:34 AM: HardwareVertexProcessing
9/6/2011 1:04:34 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False
9/6/2011 1:04:34 AM: Create Flags: HardwareVertexProcessing
9/6/2011 1:04:34 AM: Device Type: Hardware
9/6/2011 1:06:45 AM: Program Exited.