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Government Types
Posted: Wed Sep 07, 2011 4:27 am
by Tirane
I am not sure I agree with the government bonuses. I don't see how monarchy can have so few negatives compared to a despotic government or feudalism. Where can I mess with the values and how can I set it up so it is a mod or "theme"

RE: Government Types
Posted: Wed Sep 07, 2011 5:43 am
by Data
Hi Tirane and welcome to the forum.
We do have the races.txt file in the game folder but don't edit the file directly; there is a guide here ->
http://www.matrixgames.com/forums/tm.asp?m=2384014
If you can't find evereything that you need there (from what I've read you can do it) than you can update the modders wishlist with you request, it's a great idea.
Have fun
RE: Government Types
Posted: Thu Sep 08, 2011 6:32 pm
by Tirane
A wonderful game! I have been searching through every 4x to find something to compare with Orion II (the benchmark) This game in many ways exceeds it by having more interesting races and a civillian economy. Also the random events are nice as well.
My problem with it is the lack of access for modding. I can't create new units for the races at all or get into the tech tree. I can't even change the values on the governments let alone add new ones (not that I see a need). Are further expansions or patches going to let us look "under the skirt" so to speak?
I would also like to add or change the frequency of resources.
When getting the goods to build a ship are you relying on the private freighters to deliver all the materials? Does the program make the civ freighters grab what they need to build it?
Many thanks in advance
RE: Government Types
Posted: Fri Sep 09, 2011 5:07 am
by Data
ORIGINAL: Tirane
A wonderful game! I have been searching through every 4x to find something to compare with Orion II (the benchmark) This game in many ways exceeds it by having more interesting races and a civillian economy.
Turer words were never spoken. Being a mooniac myself I had the exact same reaction.
Yes, we do indeed have to rely on the private freighters to deliver all the materials and this does not always happen as we'd like but the private sector is out of our control. I had once the idea of building a ship with as much of the resources that I need in a particular place...and scrap it there to get the resources there this way. Aside from that, I don't know what other exploit we could use [:)]
RE: Government Types
Posted: Sat Sep 10, 2011 7:40 pm
by tjhkkr
Hi Tirane...
I do not see that Data mentioned this...
If you have Return of the Shakturi, that customaization guide, although helpful, does not cover all the new parameters... [8D]
RE: Government Types
Posted: Mon Sep 12, 2011 4:35 am
by Data
TJ is correct, that is the initial guide and it's still not up to date.