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What is the criteria for a Command Check?

Posted: Sun Sep 11, 2011 11:57 pm
by Fred98
I have cases where 2 units reporting to the same HQ.

The 2 units seen to be exactly the same.

1. The unit close to the HQ is not in command. The unit a long way from the HQ is in command. Why is that?

2. Sometimes a unit on difficult terrain is adjacent to its HQ unit and it is out of command. Why is that?

3. Sometimes, I move a unit, near to its HQ. Both are on clear terrain and have clear terrain between them. That unit can go turn after turn and never get back into command. Why is that?

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RE: What is the criteria for a Command Check?

Posted: Mon Sep 12, 2011 6:28 am
by PirateJock
The Command Check for each unit is a modified D100 roll so there is always the potential for failing the check. There are also a good number of modifiers that impact the check, e.g. terrain, disruption, effect of EZoCs - they are listed in Manual, page 28.

Cheers

RE: What is the criteria for a Command Check?

Posted: Mon Sep 12, 2011 10:22 pm
by Rosseau
I guess it simulates the "fubar of war"

RE: What is the criteria for a Command Check?

Posted: Wed Sep 21, 2011 6:28 am
by Obsolete
I've heard of simple things, such as a couple Shermans not being able to move due to slippage of treads over tree-trunks, causing whole divisions to be delayed for 24 hours or more...or was that days?

So yes... you always have to prepare for the unexpected (delays).

RE: What is the criteria for a Command Check?

Posted: Wed Sep 21, 2011 7:14 am
by Fred98
Factors are considered, dice bowled and result applied.
 
Hence, sometimes a unit is out of command unexpentantly.
 
But how could a unit, quite near the HQ, be out of supply, turn after turn after turn !
 
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RE: What is the criteria for a Command Check?

Posted: Sat Sep 24, 2011 7:43 pm
by Obsolete
Well in theory, random nature such as mud-slides cutting off roads; deliberate means such as partisans interfering with connections, etc.. etc.. etc...