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GS artillery versus DS

Posted: Sun Sep 18, 2011 7:06 pm
by AceDuceTrey
Recommend designers consider giving field artillery a dual mode option ala heavy AA. The (default) mode would be DIRECT SUPPORT mode where the artillery currently provides "Final Protective Fires" to adjacent units; and the alternate mode would be GENERAL SUPPORT where the artillery performs "Counter Battery Fires" against any artillery (including "Suppression Against Enemy Air Defense"/SEAD) within range. Speaking of range, field artillery cannons generally fell into two catagories: howitzers (with calibers/Lenths less than 30) and guns (with larger barrel lengths and ranging capabilities). Artillery guns should have ranges of at least 4 hexes.

RE: GS artillery versus DS

Posted: Sun Sep 18, 2011 7:25 pm
by MikeAP
Final Protective Fires...

You have real life military experience?

RE: GS artillery versus DS

Posted: Sun Sep 18, 2011 7:31 pm
by AceDuceTrey
Yes, I am a retire Army officer who actually developed war games and evaluated commercial "board games" as training aids for junior and field grade officers.

RE: GS artillery versus DS

Posted: Mon Sep 19, 2011 7:42 pm
by MikeAP
Nice.

Active Duty Armor officer here.

That sounds like a badass job. I'm looking at going to FA57..."Army Simulations" in a few years. It seems to be sort of the same thing. As an armor officer, I spent a good deal of time in the simulators.

RE: GS artillery versus DS

Posted: Tue Sep 20, 2011 4:18 am
by IainMcNeil
It might be nice but it ads a layer of complexity that we don't want to. It also adds complexity to the UI. You'd need to have buttons to make it happen and icons to show the current state of all artillery. This goes against the core design principles of Panzer Corps.

[Deleted]

Posted: Tue Jan 10, 2012 5:27 am
by Anonymous
[Deleted by Admins]