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Five if By Sea [CLOSED]

Posted: Thu Sep 22, 2011 10:51 am
by SailingGuy
Five players.
No AI.

X-Large
Water World
Map Loop
Shroud
1 Town Start
Stone Age
No Roads
Climate: Full Range
Fog of War
Passwords

Turn order determined randomly.
No shared victories. Only one player can win. (Plan your alliances and technology sharing accordingly.)

We're hoping to have a game with lots of air and naval combat.

Signed up so far:
Sailing Guy
Madlok
Jafele
Jay Doubleyou
Webizen

RE: Five if By Sea [Recruiting]

Posted: Thu Sep 22, 2011 11:49 am
by Strategiusz
Recruit me.

RE: Five if By Sea [Recruiting]

Posted: Thu Sep 22, 2011 12:14 pm
by Jafele
I´m interested.

Jafele

RE: Five if By Sea [Recruiting]

Posted: Thu Sep 22, 2011 6:15 pm
by Jay Doubleyou
Count me in.
But why not choose standing army as option? Saves a lot of turns to build up and speeds up the game, especially with many players.

RE: Five if By Sea [Recruiting]

Posted: Thu Sep 22, 2011 6:59 pm
by SailingGuy
ORIGINAL: Jay Doubleyou

Count me in.
But why not choose standing army as option? Saves a lot of turns to build up and speeds up the game, especially with many players.

We can put it to a vote. How does everyone else feel?

RE: Five if By Sea [Recruiting]

Posted: Thu Sep 22, 2011 7:03 pm
by Jafele
It doesn´t matter to me.

RE: Five if By Sea [Recruiting]

Posted: Fri Sep 23, 2011 11:00 am
by Jay Doubleyou
I prefer playing either standing army or playing without the stone age option. Both save time in making the game interesting early on :)

RE: Five if By Sea [Recruiting]

Posted: Fri Sep 23, 2011 11:13 am
by Strategiusz
I tried to use the settings from the first post in my game against 4 AIs. The beginning is not boring, because you have to discover the map around. Stone Age doesn't bother so much, because the initial technologies are cheap, and you have to count every gram of metal, and every drop of fuel.
I vote for these settings to which I agreed to joining the game.

RE: Five if By Sea [Recruiting]

Posted: Fri Sep 23, 2011 12:50 pm
by Tac2i
Phil, count me in. Not sure how a water world game will play out but I'll give it a try. Also not sure how well a one town start would work on a water world map, but again willing to try it.

One winner and no firm alliances.

RE: Five if By Sea [Recruiting]

Posted: Fri Sep 23, 2011 6:01 pm
by SailingGuy
OK. Seems like there are some reservations, but we will keep the original parameters for the game.

I will generate a random starting player order, so please PM me with your email. The order will be determined via the email dice server at dicemaster@nomic.net. You can see how the dice roller works at http://dice.nomic.net/email.html

RE: Five if By Sea [Recruiting]

Posted: Sat Sep 24, 2011 12:00 pm
by SailingGuy
Turn order as follows:

971 "Madlok"
651 "Jafele"
599 "Jay Doubleyou"
586 "SailingGuy"
341 "Webizen"

File naming format:
MAD-JAF-JAY-SAI-WEB-001, MAD-JAF-JAY-SAI-WEB-002, etc.

I'll set up the game and mail the first file to Madlok.

Good luck everyone.

RE: Five if By Sea [Recruiting]

Posted: Sat Sep 24, 2011 12:46 pm
by Jafele
Are we going to use Dropbox?

RE: Five if By Sea [Recruiting]

Posted: Sat Sep 24, 2011 1:05 pm
by SailingGuy
We can just email the file to the next person in line. Not sure everyone uses DropBox.

RE: Five if By Sea [Recruiting]

Posted: Sat Sep 24, 2011 2:44 pm
by Strategiusz
LOL, I'm Arab again.

RE: Five if By Sea [Recruiting]

Posted: Thu Dec 08, 2011 9:36 pm
by Strategiusz
I'm back. Are you still playing? Who's winning?

RE: Five if By Sea [Recruiting]

Posted: Fri Dec 09, 2011 12:26 pm
by SailingGuy
Empire dropped out, giving everything to Das Reich. Sultinate allied with Middle Kingdom. Nippon broke alliance with Middle Kingdom and allied with Das Reich.

SULTINATE - 7
NIPPON - 9
MIDDLE KINGDOM - 6
DAS REICH - 23

Das Reich / Nippon = 32
Sultinate / Middle Kingdom = 13

Given the overwhelming advantage that Das Reich and Nippon have, I have suggested that we end the game with the victory being awarded to Das Reich. Not sure what the response to that suggestion is yet.

The game ended up being won diplomatically rather than militarily. The ability of Das Reich to secure the alliance with Nippon was the key moment in the game.

If Nippon had stayed with Sultinate / Middle Kingdom, it would have been a much closer game.

RE: Five if By Sea [Recruiting]

Posted: Fri Dec 09, 2011 2:12 pm
by Tac2i
My point total is simply the result of very aggressive early scouting to find resources and cities. I guess the other players didn't do so well in that task. I've been involve in very little military action. Empire had a hopeless situation and decided to surrender and gave me his units and cities (he had no resources). I've begun to give some of the former Empire holdings to Nippon. We will rule the world!!! [;)]

RE: Five if By Sea [Recruiting]

Posted: Fri Dec 09, 2011 2:24 pm
by SailingGuy
We will rule the world!!! [;)]

These things happen when you win the ATG lottery. Damn, I should have bought a ticket.

RE: Five if By Sea [Recruiting]

Posted: Fri Dec 09, 2011 9:55 pm
by jreid
I say let's see what happens for a while. You never know :)

If it obviously turns into a steamroller, we can end it.


RE: Five if By Sea [Recruiting]

Posted: Mon Dec 19, 2011 5:42 pm
by Tac2i
This game is still interesting even if it is now 4 if by Sea. Middle Kingdom and Nippon are battling for supremacy on a small island and the Sultinate and I are doing the same on another small island. Sultinate is trying to maintain a toe hold on a much larger island. That effort is doomed to defeat I'm afraid, as will soon become apparent.