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Bugs in production system sucks up ARM
Posted: Wed Sep 28, 2011 1:46 pm
by gingerbread
I think there are bugs in the production system that in the current implementation makes the 47 mm AT-gun suck up almost all of the "At Start" pool of German ARMAMENT pts. Here is what to do to reproduce:
Start a '41 campaign Human vs. Human, all normal. Run until start of turn 4 (just press end of player turn 6 times). The production screen, filtered to GE, should the look like the one in the first picture below where there have been built 40 47mm AT and the ARM pool is down to 160k. Take a ss if you like.
The quit game, back up your dat folder (ignore this at your own peril!), restart and enter editor. Load generic data and find ground element with ID 357 (pic below) and change build cost from 9999 to 19 (same as 50 mm AT-gun) and save. Exit editor, start new game and run until start of turn 4 as per before. Bring up production screen and compare with values from first run. My trial (pic further below) shows 231 units of 47 mm AT-guns built (yes this is a-historical since it is captured equipment, hence the 9999 cost), but the key data is the ARM pool that has 555k available.
Conclusion is that in the first run the 40 AT-guns built consumed 400k ARM (10k each).
So there are some possible bugs:
1) Ground element production consumes ARM instead of SUPPLY (so fixing this should increase supply usage, which is currently sought after per a comment by Flavius). Check a GE rifle vs a Cav - almost the same but for the horses which should cost SUPPLY not ARM.
2) The "do not build" check is not working - I assume cost equals 9999 should mean "do not build".
3) Devices should have a cost in ARM.
/g

RE: Bugs in production system sucks up ARM
Posted: Wed Sep 28, 2011 1:48 pm
by gingerbread
cont with picture

RE: Bugs in production system sucks up ARM
Posted: Wed Sep 28, 2011 1:49 pm
by gingerbread
continued with picture

RE: Bugs in production system sucks up ARM
Posted: Wed Sep 28, 2011 2:04 pm
by Helpless
Wow! Build cost value is not used as a flag. The date is.
Good catch. I'll check it out.
RE: Bugs in production system sucks up ARM
Posted: Wed Sep 28, 2011 7:50 pm
by Q-Ball
Holy crap, THAT's how I burned through 500,000 Armaments in 4 turns as the Germans!
I made 54 of those damn things. The Build Cost is 9999.
I wonder if THIS is why several games are showing empty German armament pools
I hope there is a way to put some of that back in the pool. The Germans should have a Manpower problem, not armaments.
RE: Bugs in production system sucks up ARM
Posted: Wed Sep 28, 2011 7:59 pm
by Helpless
The Germans should have a Manpower problem, not armaments.
They should have arm problem in 1941... without such bugs of cause.
RE: Bugs in production system sucks up ARM
Posted: Wed Sep 28, 2011 8:16 pm
by Peltonx
Wow nice job seeing that.
Pelton
RE: Bugs in production system sucks up ARM
Posted: Wed Sep 28, 2011 8:23 pm
by Q-Ball
ORIGINAL: Helpless
The Germans should have a Manpower problem, not armaments.
They should have arm problem in 1941... without such bugs of cause.
Fair enough in 1941....I would recommend reducing the starting stockpile then when the bug is fixed
RE: Bugs in production system sucks up ARM
Posted: Wed Sep 28, 2011 8:26 pm
by Helpless
I would recommend reducing the starting stockpile then when the bug is fixed
This is the plan. Bug is fixed.
RE: Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 1:23 am
by mmarquo
Should I wait for a patch before starting turn 2 of a PBEM I just started with Tulllius Detritus? I have enough on my hands as it is.
Marquo [:)]
RE: Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 2:18 am
by NotOneStepBack
I encountered this bug and was aware of its effects in a PBEM game, where by turn 9 the entire Wehrmacht had imploded on me. We halted any further games until this is fixed.
Helpless/Matrix Team - Reference Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 5:12 am
by anthonykevinluke
Hi Helpless and MATRIX Team,
Noting your comment that it is fixed; when will we see it??? I am at turn 3 of a game and noted like everyone else my armaments are disappearing at the rapid rate. I am inclined to halt at this point until it is fixed. I suppose your options are:
- release in next patch (..... how long?)
- release a HotFix now (preferred option)
- can we fix it ourselves????
Your advice would be greatly appreciated.
Many thanks,
AKL
RE: Helpless/Matrix Team - Reference Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 6:00 am
by Helpless
The plan is to release next version of 1.05.xx this week (today or tomorrow). Probably there will be a hotfix for the 1.04 as well.
RE: Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 6:01 am
by Helpless
Should I wait for a patch before starting turn 2 of a PBEM I just started with Tulllius Detritus? I have enough on my hands as it is.
Since we are reducing starting pools for the Germans, for those who are on turn 2, I'd wait for the patch... and restart.
RE: Helpless/Matrix Team - Reference Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 6:03 am
by anthonykevinluke
Many thanks for your answer and as always, your support. If the answer is that close then I shall await the fix before resuming my advance!
Regards,
AKL
RE: Helpless/Matrix Team - Reference Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 6:07 am
by anthonykevinluke
Does it need a re-start if I am prepared to go forward with my current armament pool (about 200,000 on 3); therefore assuming that the remaining armaments will not be drained due to the fix, or must I restart from the begining .....
Regards,
AKL
RE: Helpless/Matrix Team - Reference Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 8:18 am
by Michael T
Sillyflower and I both suspected a problem here a while back. But didn't persue it. Well done nailing this one.
tm.asp?m=2895719
RE: Helpless/Matrix Team - Reference Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 10:03 am
by sj80
@Helpless: thanks for the very fast fixing of that issue.
I have a 1.05 beta PBEM game with Axis finished turn 11 now. The armament pool is empty. Until today I never mind on the production. But I want to know what are the consequences of an empty armament pool?
Only two 47mm guns where produced last turn. [;)]
Regarding to the manual the tank and aircraft production is not affected. My production pool is pretty good filled with squads etc. I got 52k replacements for my front line units this turn and the Wehrmacht is in a good shape so far.
I've loaded an old single player game 1.40 and it seems the armament pool is slowly increasing in 1942.
Can somebody tell me what the real effects of this bug are? Will the units in my pool decrease faster as normal? Will I get fewer replacements?
RE: Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 10:49 am
by Tarhunnas
ORIGINAL: Helpless
Should I wait for a patch before starting turn 2 of a PBEM I just started with Tulllius Detritus? I have enough on my hands as it is.
Since we are reducing starting pools for the Germans, for those who are on turn 2, I'd wait for the patch... and restart.
What should you do if you're on turn 131 and out of armaments since long ago? [;)]
RE: Bugs in production system sucks up ARM
Posted: Thu Sep 29, 2011 11:24 am
by Helpless
I suggested to restart current game on turn 2 because without a reduction Germans will have huge ARM surplus. With other changes in new beta they may unbalance the game play.
Anyone can make it's own decision depending on the game type and in-game situation.
Btw, in earlier version artillery production was more strict, therefore high cost items were not produced in such quantities.