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waw update
Posted: Fri Sep 30, 2011 2:49 am
by bwheatley
After getting tom webers blessing i'm going to start modding waw atg version. There are a few things that are not implemented in the ATG version since it was such an early atg scenario.
I'm going to go back in and add in the air stacking rules as well, random intercept etc.
RE: waw update
Posted: Fri Sep 30, 2011 4:38 am
by LJBurstyn
I've done a lot of work on this game already...I've been working on German Submarine warfare against Western Allies AI since the AI moves production from Canada and USA to other locations...such as UK. This takes away in my opinion the German sub warfare against GB--which almost starved Britain during the early days of the war (until 1943). After I finished that I was going to work on the Air campaign using Western Allies AI to more accurately reflect the air campaign while playing the AI as I think the scenario does not do a good job at this.
I also moved some of the invasions because it did not accurately show the tactical, strategic and the political situation at the time. I've been working on alternate invasions to reflect the possible effect if events had not gone the way they did--what if German/Italian forces had won the North Africa campaign early in the war and taken Cairo, Suez and Port Said??? Gibralter?? And I think just deleting defensive forces and placing invasion forces on the map is NOT realistic...what about production needed to make the invasion forces. And the possiblity that the defense defeated the invasion attempts. I realize that doing the Pacific part (US subs versus Japan and the island hopping attacks would take some time to program)
RE: waw update
Posted: Fri Sep 30, 2011 5:58 am
by 82ndtrooper
Nice Bwheatley
I have some other bugs that we have found that could use some attention if you can do them.
let me know please
cheers
RE: waw update
Posted: Fri Sep 30, 2011 12:12 pm
by bwheatley
ORIGINAL: 82ndtrooper
Nice Bwheatley
I have some other bugs that we have found that could use some attention if you can do them.
let me know please
cheers
Sure please pass the bugs on.

I really like the ATg Waw scen but at the same time it's missing a lot of the work we all put into improving the original waw scen.

RE: waw update
Posted: Fri Sep 30, 2011 1:56 pm
by ernieschwitz
ORIGINAL: bwheatley
ORIGINAL: 82ndtrooper
Nice Bwheatley
I have some other bugs that we have found that could use some attention if you can do them.
let me know please
cheers
Sure please pass the bugs on.

I really like the ATg Waw scen but at the same time it's missing a lot of the work we all put into improving the original waw scen.
I´m surprised you even compare them. To me they are completely different. Good luck improving it though, i am looking forward to it

RE: waw update
Posted: Fri Sep 30, 2011 1:58 pm
by ernieschwitz
ORIGINAL: LJBurstyn
I've done a lot of work on this game already...I've been working on German Submarine warfare against Western Allies AI since the AI moves production from Canada and USA to other locations...such as UK. This takes away in my opinion the German sub warfare against GB--which almost starved Britain during the early days of the war (until 1943). After I finished that I was going to work on the Air campaign using Western Allies AI to more accurately reflect the air campaign while playing the AI as I think the scenario does not do a good job at this.
I also moved some of the invasions because it did not accurately show the tactical, strategic and the political situation at the time. I've been working on alternate invasions to reflect the possible effect if events had not gone the way they did--what if German/Italian forces had won the North Africa campaign early in the war and taken Cairo, Suez and Port Said??? Gibralter?? And I think just deleting defensive forces and placing invasion forces on the map is NOT realistic...what about production needed to make the invasion forces. And the possiblity that the defense defeated the invasion attempts. I realize that doing the Pacific part (US subs versus Japan and the island hopping attacks would take some time to program)
Are you sure you are talking about WaW for ATG, and not WaW for AT?
RE: waw update
Posted: Fri Sep 30, 2011 3:10 pm
by bwheatley
ORIGINAL: ernieschwitz
ORIGINAL: bwheatley
ORIGINAL: 82ndtrooper
Nice Bwheatley
I have some other bugs that we have found that could use some attention if you can do them.
let me know please
cheers
Sure please pass the bugs on.

I really like the ATg Waw scen but at the same time it's missing a lot of the work we all put into improving the original waw scen.
I´m surprised you even compare them. To me they are completely different. Good luck improving it though, i am looking forward to it
Yea they are very different but if you think back to the V1 waw for AT and the last version everyone had finished it was a different scen all together.
In one version i even written a random weather system which was really cool.
Just be nice to add nifty things like that back in. Yea having resources and such is a really neat thing now. Helps make sure germany just does not steam roll everyone.
RE: waw update
Posted: Fri Sep 30, 2011 6:35 pm
by bwheatley
Here is what i've been working on so far.
https://docs.google.com/document/d/1KmMmkJ7UhES2RtYMvGL-HS9h9-0ONXj1dPbcuz8KfrQ/edit?hl=en_US
I'm working on right now putting all the tech into stringlist functions so we can limit research by time. For now i was thinking you can have only certain techs per year and after i get that working i planned to change it to you can get techs early but it will cost a lot more.
RE: waw update
Posted: Fri Sep 30, 2011 6:41 pm
by bwheatley
btw if anyone wants edit access to add their ideas in please shoot me your email and i'll add it.
RE: waw update
Posted: Fri Sep 30, 2011 10:12 pm
by bwheatley
RE: waw update
Posted: Sat Oct 01, 2011 12:10 pm
by LJBurstyn
The one I was talking about is WaW_Revised_U4_beta?
RE: waw update
Posted: Sat Oct 01, 2011 2:44 pm
by bwheatley
ORIGINAL: LJBurstyn
The one I was talking about is WaW_Revised_U4_beta?
Yea that's one of the last revisions for the AT version. The ATG version is a very different beast.
RE: waw update
Posted: Tue Oct 04, 2011 11:08 am
by 82ndtrooper
hi
ok here are some bugs/fixes I suggest.
bug
cargo ships can carry naval air, about 30 of them. this allows you to in fact make a super carrier out of a cargo ship if done right and can completely ruin the naval aspect of the game.
bug
Germany cant attack china or declare war on china. This allows the west to give cities and research factories in England to china and have them completely safe from attack. so if london is under heavy attack just give it to china and poof attack over.
Germany and japan cannot give units or factories or cities etc... to each other, but the west can. thus there is nothing germany can do to help japan and japan is too small to fight Russia the west and the USA all at once. Even if Germany sent a fleet to help them the fleet couldnt even dock in Japan.
Allow Germany and japan to ally after the suez canal is taken by either one or something like that may fix it.
and the biggest problem is that factories are too cheap. But for the first year they are perfect in that if done right Germany can just take Norway western Europe and the Balkans without the west being able to stop it. But if germany struggles then the west can build up too quickly. In a game I am playing the west had 23 factories in NA and the pacific by dec 1941 and japan never had a chance.
I suggest something that raises the cost of Factories to 300pp AFTER Paris is taken to reflect inflation due to the world war. This would slow done the rapid building of factories after france fell but would still not change the balance of the first 12 months. (maybe leave the chemical factories at 200pp if possible)
But this is still tricky because this event(fall of Paris) also brings japan and Russia into the game and will hurt their ability to build up if factories are 300pp so I suggest changing it so that Russia's and Japan's production starts 1 level higher to offset the raise in factory costs.
tell me what you guys think
cheers
RE: waw update
Posted: Wed Oct 05, 2011 3:55 am
by bwheatley
Ahh yea looks like the weight of naval air is only 1 when the rest of the planes are 10. Because aircraft carriers have to carry less then the weight of regular planes so that you can't station regular planes on aircraft carriers. But how can you use the naval air from the cargo ship? put a cargoship with a carrier then just transfer from inside the same hex?
RE: waw update
Posted: Wed Oct 05, 2011 3:56 am
by bwheatley
Oh good call about the bug for the chinese i'll add a card for germans to be able to attack china.
RE: waw update
Posted: Wed Oct 05, 2011 3:57 am
by bwheatley
btw 82nd would you be willing to play test updates with me?
RE: waw update
Posted: Wed Oct 05, 2011 4:01 am
by bwheatley
Ya i have the feeling that factories are a bit too cheap. Also seems like germany can really really build up very quickly and become an unstoppable behemoth.
RE: waw update
Posted: Wed Oct 05, 2011 7:12 am
by 82ndtrooper
sure ill play test games if you need mate
as for the cargo ships lets just say you can build 3 or 4 cargo ships and put 60-80 planes in them and then move the cargo ships and attack with the planes on the same turn so you can greatly extend the range of the naval air.
RE: waw update
Posted: Wed Oct 05, 2011 3:11 pm
by bwheatley
by unloading the cargo onto the shore? then the planes can fly?
RE: waw update
Posted: Sun Oct 16, 2011 8:36 am
by zzmzzm
Yes, I found then the planes can fly with full APs.