THE AIFRAME RESEARCH CORRECTION
Posted: Sun Oct 02, 2011 10:32 pm
Greetings,
This is a continuation in a series of what are perceived to be the last, few remaining
deficiencies in with WITP:AE series of war simulators (yes, I am convinved this is a simluation and realism must be emphasized above playability- and yes, there are only a
few remaning deficiencies, this is truly a masterpiece that has been developed by the WITP community)
It is believed that the airframe research is completely unrealistic. The use or "research factories" and "reseach points" and the consumption of "supply" for the building of such is also unrealistic.
The best system that can be devised is one, where, assuming the player is in charge of the Japanese Koku Hombu is that projects are assigned to the respective design teams.
The teams that are available will include:
1)Mistusbishi Fighter Team (under Jiro Horikoshi)
2)Mitsubishi Bmr Team (under Kiro Honjo)
3)Nakajima Fighter Team (under Yasushi Koyama)
4)Nakajima Bmr Team (Kenichi Matsumara)
5) Kawasaki Team (under Takeo Doi)
6) Kawanishi Team
7) Aichi Team
8) Yokosuka Team
9) Mansyu Team
10) Hitachi Team (responsible for foreign licences, such as the HE-100)
11) Watanabe Team
12) Tachikawa Team
Each team can be assigned projects, a rough estimate can be as follows
New Airframe - 1 year
New Model - 3 months
New Variant - 1 month
*The A6M5 is a new model of the A6M airframe, the A6M5c is a variant of the A6M5 model
Teams are limited to the aiframes and models available historically, and only those developed by that company. A simple interface can be used such as the one in civilization II research "J2M aiframe is completed by Mitsubishi Fighter team, what should be researched next?" --> select from list J2M3 model, A6M5 model, A6M3 variant, A7M airframe"
This is a continuation in a series of what are perceived to be the last, few remaining
deficiencies in with WITP:AE series of war simulators (yes, I am convinved this is a simluation and realism must be emphasized above playability- and yes, there are only a
few remaning deficiencies, this is truly a masterpiece that has been developed by the WITP community)
It is believed that the airframe research is completely unrealistic. The use or "research factories" and "reseach points" and the consumption of "supply" for the building of such is also unrealistic.
The best system that can be devised is one, where, assuming the player is in charge of the Japanese Koku Hombu is that projects are assigned to the respective design teams.
The teams that are available will include:
1)Mistusbishi Fighter Team (under Jiro Horikoshi)
2)Mitsubishi Bmr Team (under Kiro Honjo)
3)Nakajima Fighter Team (under Yasushi Koyama)
4)Nakajima Bmr Team (Kenichi Matsumara)
5) Kawasaki Team (under Takeo Doi)
6) Kawanishi Team
7) Aichi Team
8) Yokosuka Team
9) Mansyu Team
10) Hitachi Team (responsible for foreign licences, such as the HE-100)
11) Watanabe Team
12) Tachikawa Team
Each team can be assigned projects, a rough estimate can be as follows
New Airframe - 1 year
New Model - 3 months
New Variant - 1 month
*The A6M5 is a new model of the A6M airframe, the A6M5c is a variant of the A6M5 model
Teams are limited to the aiframes and models available historically, and only those developed by that company. A simple interface can be used such as the one in civilization II research "J2M aiframe is completed by Mitsubishi Fighter team, what should be researched next?" --> select from list J2M3 model, A6M5 model, A6M3 variant, A7M airframe"