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New Textures For Nancy Map
Posted: Mon Oct 03, 2011 7:07 am
by sweeteye
RE: New Textures For Nancy Map
Posted: Mon Oct 03, 2011 9:47 am
by wodin
I like!!! Exceelent work. Was thinking the game could do with some graphic mods allround.
RE: New Textures For Nancy Map
Posted: Mon Oct 03, 2011 1:19 pm
by sweeteye
RE: New Textures For Nancy Map
Posted: Mon Oct 03, 2011 1:53 pm
by Lieste
Nice idea, but you want a texture that tiles better, I'm finding the repeat more eyecatching than the underlying terrain form.
RE: New Textures For Nancy Map
Posted: Mon Oct 03, 2011 1:57 pm
by sweeteye
Yes ...I do not like the repeat either...I do like it better overall than before.....going to go over it again and try to trim down the repeating tiles.
RE: New Textures For Nancy Map
Posted: Mon Oct 03, 2011 5:44 pm
by sweeteye
Difficult at least to eliminate every repetition unless you use a solid color tile.A bit better though.

RE: New Textures For Nancy Map
Posted: Mon Oct 03, 2011 8:45 pm
by sweeteye
RE: New Textures For Nancy Map
Posted: Mon Oct 03, 2011 9:22 pm
by Arjuna
sweeteye,
Thanks for spending the time on modding the graphics. It can take a quite a while to get things right. A lot is subjective. What appeals to some doesn't to others. However, there are some usability issues you should be aware of. One that hits me straight away with your set is that a lot of the detail is lost in the blurr created by the fine high contrast dot mesh you use. This tends to make any text hard to read. Also the high contrast strains the eye over extended viewing. However, you are perfectly entitled to stick with it and I don't want to unduly inhibit your expression as a designer. All the best.
RE: New Textures For Nancy Map
Posted: Mon Oct 03, 2011 9:45 pm
by Lieste
I think the noise function needs less contrast at wide scale - it is hard to distinguish ground cover from elevation. Where the tree graphic is larger, the effect is better.
RE: New Textures For Nancy Map
Posted: Mon Oct 03, 2011 9:59 pm
by sweeteye
I'll see what I can do to lower the contrast.I know my eyes get a bit fuzzy after looking at the PC screen even with optimal viewing.
RE: New Textures For Nancy Map
Posted: Tue Oct 04, 2011 2:03 am
by sweeteye
RE: New Textures For Nancy Map
Posted: Tue Oct 04, 2011 9:02 am
by wodin
Excellent work there my friend.
RE: New Textures For Nancy Map
Posted: Tue Oct 04, 2011 12:43 pm
by Lieste
Much better - the landform and cover are distinguishable again.
RE: New Textures For Nancy Map
Posted: Tue Oct 04, 2011 12:55 pm
by sweeteye
Cutting back on the contrast helped enormously to clarify the details as well as eliminating the duplicate tiles for the most part. I do not really like the transition between the light green contour area to the yellowish one on the 32 meter per pixel zoom but I can live with it......I don't know.... maybe I will change the yellowish contour to a shade closer to green......
RE: New Textures For Nancy Map
Posted: Wed Oct 05, 2011 4:49 am
by Magpius
Outstanding texture work.
Could you please post these up.
RE: New Textures For Nancy Map
Posted: Wed Oct 05, 2011 4:59 am
by sweeteye
Do you want just the texture files?I could post them.
RE: New Textures For Nancy Map
Posted: Fri Oct 07, 2011 4:29 am
by Magpius
Bingo!
Texture files as an attachment, please.
[&o]
RE: New Textures For Nancy Map
Posted: Fri Oct 07, 2011 11:14 am
by sweeteye
Here are the graphics files....MapPat is the only one I edited....I am not sure how they might work on a map using different contour intervals than the Nancy map.Also some of the higher elevation tiles have not had the contrast reduced...You might have to make some adjustments...If you decide to use them for another map and run into problems let me know and perhaps I could help set them up.
RE: New Textures For Nancy Map
Posted: Mon Oct 10, 2011 7:08 pm
by Magpius
thanks will have a go with them tonight. Much appreciated.