Page 1 of 6

Ironman Japan v5 - UPDATED

Posted: Mon Oct 03, 2011 6:19 pm
by Andy Mac
Revised Ironman designed to be played v Jap AI

Only to be played v Jap AI and probably best to start on normal with the odd lift to hard

UPDATE to V10 incl new AI files
v11 with fixed dat file
In response to feedback

1 of 4 rest below

RE: Ironman Japan v3

Posted: Mon Oct 03, 2011 8:12 pm
by PresterJohn001
Can i play this using a beta version of the game or should i use the official version?

thanks

Steve

RE: Ironman Japan v3

Posted: Tue Oct 04, 2011 2:54 pm
by Andy Mac
2 of 4

RE: Ironman Japan v3

Posted: Tue Oct 04, 2011 3:53 pm
by Schanilec
Thank you.

RE: Ironman Japan v3

Posted: Tue Oct 04, 2011 7:10 pm
by PaxMondo
wrong thread

RE: Ironman Japan v3

Posted: Wed Oct 05, 2011 6:35 pm
by sspahr
oops, this was meant for the Ironman allied thread.

RE: Ironman Japan v3

Posted: Fri Oct 07, 2011 5:22 pm
by Andy Mac
3 of 4

RE: Ironman Japan v3

Posted: Tue Oct 11, 2011 11:34 pm
by medicff
Hi Andy,

Always loved your Ironman and am going to try the new beta.

Couple quick questions

Did you work off the new 1106i database or fix database errors in old ironman?

For example I did a quick load to find Perth still missing the 3 pt repair shipyard.

2) Did you tamper more with Individual unit strengths (dont want to be a spoiler) or work on more AI scripts and adding needed units? (i dont want to spoil myself by looking in depth)

The reason I ask is units were strong enough in old ironman.

Thanks

Pat

RE: Ironman Japan v3

Posted: Sat Oct 15, 2011 12:30 pm
by Enterprise
I just started this Ironman V3 scenario. I notice that the chinese base Ansi is missing, which seems to eliminate te ability of the Hami I-16s to eventually fly out of their starting place. Is this an oversight, or am I supposed to divine a new way to rescue those planes?

thanks

RE: Ironman Japan v10

Posted: Sat Oct 15, 2011 4:26 pm
by Andy Mac
4 of 4

RE: Ironman Japan v3

Posted: Sat Oct 15, 2011 4:46 pm
by Enterprise
I don't know the answer for certain, but Ansi is in scenario 1 and has been for some time. It was in my original digital download install from sept 2010 for what thats worth. I now use the latest beta.
Its the road/trail junction at 80,33 south of Hami



RE: Ironman Japan v3

Posted: Thu Oct 20, 2011 9:12 am
by Enterprise
bump for my question about the disposition of Chinese base "Ansi". any word?


thanks

RE: Ironman Japan v3

Posted: Thu Oct 20, 2011 10:03 pm
by medicff
Any reply from Andy regarding following?

Thanks
Pat

ORIGINAL: medicff

Hi Andy,

Always loved your Ironman and am going to try the new beta.

Couple quick questions

Did you work off the new 1106i database or fix database errors in old ironman?

For example I did a quick load to find Perth still missing the 3 pt repair shipyard.

2) Did you tamper more with Individual unit strengths (dont want to be a spoiler) or work on more AI scripts and adding needed units? (i dont want to spoil myself by looking in depth)

The reason I ask is units were strong enough in old ironman.

Thanks

Pat

RE: Ironman Japan v3

Posted: Fri Nov 04, 2011 2:36 pm
by Mac Linehan
Gents -

Into which folder do I extract the AI files from this thread? Am embarrassed to say that I am not sure, so will ask the Big Boys.. <grin>.

Andy - after reading all that you have done to make the AI most wicked, I am going to give it a go - Thank You Sir!

Edit: Well, found it - in the scenario folder, matching the scenario, of course. Until now, I have not experimented with the AI files, so - something new learned every day!

Mac

RE: Ironman Japan v3

Posted: Sun Nov 06, 2011 11:34 am
by Andy Mac
no i didnt update Ansi or Perth will need to pick that up for v5 whnever I get time

A little tampering mostly on naval and air side

RE: Ironman Japan v3

Posted: Wed Dec 07, 2011 7:46 pm
by Grotius
Hans pointed me to this thread. I haven't played any of the Ironman scenarios yet, but I might give this version a go.

RE: Ironman Japan v3

Posted: Sat Dec 24, 2011 5:45 pm
by Andy Mac
Bumping it while I recover files

RE: Ironman Japan v3

Posted: Sat Dec 24, 2011 7:55 pm
by PaxMondo
ORIGINAL: Andy Mac

Bumping it while I recover files
You had a system failure too? [:(]

RE: Ironman Japan v3

Posted: Thu Dec 29, 2011 8:59 am
by Omat
Hello

Are thease ai files making it into the patch? Would be nice.

Also bumping..

Omat

RE: Ironman Japan v3

Posted: Thu Dec 29, 2011 10:19 am
by HansBolter
ORIGINAL: Enterprise

I don't know the answer for certain, but Ansi is in scenario 1 and has been for some time. It was in my original digital download install from sept 2010 for what thats worth. I now use the latest beta.
Its the road/trail junction at 80,33 south of Hami




It's been so long since I played scenario 1 that I can't remember is this base is present in that scenario.

I can tell you that it has never been present in Ironman, either the released version or this beta version.

You can get the I15s out of that remote base in the hinterlands by moving a base force from further away to an intermediate base location they can reach for a stage out, but the I16s are stuck there forever. The only way to get the squadrons out is to withdraw them, lose the planes (planes you probably wouldn't use for anything but training anyway) and reform the squadrons in 60 days (they arrive in Chungking with no planes).