Starting A Multi-Player GC (Scn #1)
Posted: Sat Oct 08, 2011 10:16 pm
Hello all. Would like to start a multi-player Grand Campaign (Scenario #01).
It looks like we have two Allied players and one Japanese player interested.
Allied #1 - PresterJohn
Allied #2 - grisouille
Allied #3 - *** Open ***
Japanese #1 - Carl Rugenstein
Japanese #2 - *** Open ***
Japanese #3 - *** Open ***
Please post if you are interested. My only request is that if you sign up, please consider that there will be five other people counting on you so please make sure you are in it for the long haul if you do choose to join. My largest frustration with the PBEM games I've been in is that an individual chooses to play a bit aggressively and then big surprise looses some carriers and decides to quit becasue it's just no fun for them anymore. My desire is that we should all have fun and enjoyment for a very long time.
My thanks to grisouille for writing up the options below. They seem a good starting point. As others join please feel free to comment. For myself the only one I've a question on out of my own ignorance is the last condition regarding altitudes. Would be thankful for education & opinion on it.
Since this is my first multi-player pbem would also be grateful for guidence from those that have tread this path before.
Allied damage control : on
Player defines upgrades : as you wxant
Historical first tuen : on
December 7 surprise : on
Reliable usn torpedo : off
Realistic R&D : on
No unit withdrawals off
Home rules :
1. China Bombing
No strategic bombing in china till 44
2. POLITICAL POINTS
Permanently Restricted Units must not cross national Borders.
Full PP for transfer of units from restricted HQs
i.e. PP to move out of Kwantung/Manchuko, India & China.
No switching land unit to air HQs etc. to do this cheaply
Full PP to transfer units from restricted HQs to allow movement across
borders.
Thai forces can not move out of 3 hexes of their national frontier.
3. INVASIONS / LAND COMBAT
No airdropping 1 squad via airdrop.
Only allow landings/invasions at dots hexes or bases.
No use of portions of parachute units to seize hex's
No unit fragment to cut off retreat, Units blocking retreats must be of
realistic size (brigade or above).
Only airdrop a unit on a target if it has at least 40 Prep Points on
the target it’s dropped on
4.AIR COMBAT
Maximum mission altitude for fighters resticted to band with maximum
maneuverability.
It looks like we have two Allied players and one Japanese player interested.
Allied #1 - PresterJohn
Allied #2 - grisouille
Allied #3 - *** Open ***
Japanese #1 - Carl Rugenstein
Japanese #2 - *** Open ***
Japanese #3 - *** Open ***
Please post if you are interested. My only request is that if you sign up, please consider that there will be five other people counting on you so please make sure you are in it for the long haul if you do choose to join. My largest frustration with the PBEM games I've been in is that an individual chooses to play a bit aggressively and then big surprise looses some carriers and decides to quit becasue it's just no fun for them anymore. My desire is that we should all have fun and enjoyment for a very long time.
My thanks to grisouille for writing up the options below. They seem a good starting point. As others join please feel free to comment. For myself the only one I've a question on out of my own ignorance is the last condition regarding altitudes. Would be thankful for education & opinion on it.
Since this is my first multi-player pbem would also be grateful for guidence from those that have tread this path before.
Allied damage control : on
Player defines upgrades : as you wxant
Historical first tuen : on
December 7 surprise : on
Reliable usn torpedo : off
Realistic R&D : on
No unit withdrawals off
Home rules :
1. China Bombing
No strategic bombing in china till 44
2. POLITICAL POINTS
Permanently Restricted Units must not cross national Borders.
Full PP for transfer of units from restricted HQs
i.e. PP to move out of Kwantung/Manchuko, India & China.
No switching land unit to air HQs etc. to do this cheaply
Full PP to transfer units from restricted HQs to allow movement across
borders.
Thai forces can not move out of 3 hexes of their national frontier.
3. INVASIONS / LAND COMBAT
No airdropping 1 squad via airdrop.
Only allow landings/invasions at dots hexes or bases.
No use of portions of parachute units to seize hex's
No unit fragment to cut off retreat, Units blocking retreats must be of
realistic size (brigade or above).
Only airdrop a unit on a target if it has at least 40 Prep Points on
the target it’s dropped on
4.AIR COMBAT
Maximum mission altitude for fighters resticted to band with maximum
maneuverability.