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Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Mon Oct 17, 2011 11:55 pm
by Tejszd
Meuse Mod Question 2

When you click on the Map Preview on the strat map or in Battle zoom out you see an OVM map image. Below is an OVM map image of a new map for the mod without trees (left) and with trees (right), which do you prefer?

In the past this was very hard and time consuming to do so all CC retail releases have only had tree shadows on the OVM. But with Mafi's 5CC map editor for CC this is now possible. A big THANK YOU to Mafi for his development work on some great tools which allow things like this to be done!!!

Image

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Tue Oct 18, 2011 5:18 am
by davidss
trees please :)

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Tue Oct 18, 2011 6:32 am
by Manu
With trees

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Wed Oct 19, 2011 12:43 pm
by Amgot
Trees for me too.

It's great to see Meuse is still worked on!

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Wed Oct 19, 2011 5:12 pm
by kweniston
Wif! ;)

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Fri Oct 21, 2011 1:23 am
by Tejszd
Here is another OVM of the updated Montherme map with 6000 trees for the Meuse mod for TLD!

Unfortunately got carried away as CC supports only 4096 trees per map as it turns out...
Image

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Fri Oct 21, 2011 7:53 pm
by kweniston
Hahaha, shame!

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Sat Dec 31, 2011 3:42 pm
by CSO_Talorgan
Looks superb!

What happens if you exceed 4096?

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Sat Dec 31, 2011 3:58 pm
by Tejszd
If you exceed 4096 trees it stops drawing them. It draws them left to right and top down....

RE: Meuse Mod Quesiton 2 - OVM with or without Trees?

Posted: Sun Jan 01, 2012 10:30 pm
by Southernland
tree 4097 onwards is invisible but casts a shadow [:D]