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Terrain Stacking Limits

Posted: Thu Oct 20, 2011 9:38 am
by herwin
Can anyone discuss how these are working?

RE: Terrain Stacking Limits

Posted: Thu Oct 20, 2011 2:04 pm
by Nikademus
why should they.......given the offensive nature of your signature?


RE: Terrain Stacking Limits

Posted: Thu Oct 20, 2011 2:52 pm
by herwin
ORIGINAL: Nikademus

why should they.......given the offensive nature of your signature?


It's a game--I don't expect it to be a realistic model. I'm just wondering if terrain stacking limits nudge it a little in that direction.

RE: Terrain Stacking Limits

Posted: Thu Oct 20, 2011 3:05 pm
by DuckofTindalos
And we're just wondering how many times the other kids in kindergarten kicked you out of the sandbox...

RE: Terrain Stacking Limits

Posted: Thu Oct 20, 2011 3:10 pm
by Nikademus
don't sweat it Termy. I already had a nice "chat" with Erwin via PM. He's on my green button list now. No more problems. He'll never put his money where his fat mouth is, and he'll never stop taking shots at the game and the developers who DID step up the plate.


RE: Terrain Stacking Limits

Posted: Thu Oct 20, 2011 3:21 pm
by herwin
ORIGINAL: Terminus

And we're just wondering how many times the other kids in kindergarten kicked you out of the sandbox...

Termy, be a good boy and use the green button...

I'm currently implementing an event-stepped simulation engine in C# to give me the tools I need to do that sort of modelling. I've done it three times before in other languages, so this should be a doddle. Right...