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Space creatures
Posted: Tue Oct 25, 2011 7:10 pm
by Connarius
Good evening.
I have found out how to fight some of those space creatures, but what kinda weapon would be the best against those snails ? Every fleet I've sent after them just stood by, awaiting getting slimed till explosion.
Always managed to disengage so far.. luckily ^^
Regards
Conn
RE: Space creatures
Posted: Tue Oct 25, 2011 7:48 pm
by Bingeling
For snails I use a micromanaged fleet. They are quite doable even in early, low tech, game, the kaltors are more dangerous, potentially. With high tech fleet, you just kill them...
Take the fastest and somewhat expendable ship and approach carefully, the others a bit further behind. Make it trigger and run ahead of it. The snail will chase this ship, leaving the rest to kill it with no harm to themselves. The shooters can be on auto, and I maneuver the "kiter" in circles around them or something. Just be sure not to move too far, or the snail loses interest, and may go for another ship...
It feels like an exploit, though, but I don't like the wildlife much anyways.
RE: Space creatures
Posted: Wed Oct 26, 2011 3:47 am
by Data
Yap, I also use this bating to the firing squad tactic [:)]
RE: Space creatures
Posted: Wed Oct 26, 2011 12:23 pm
by Connarius
Thanks for the Hit n Run tactics.. should have come to that one myself [:D]
So any gun system should do harm to them ? because even if I tell the ships to engage fire ... they dont. THATS my actual problem, making me thinking about having too low weapons to kill 'em. Kaltors are dying easily if confronted by a destroyer fleet [;)] but already losts 2 dests at those snails in the meantime *sigh*
/edit
now patched the game to actual version.. maybe now they do what they re supposed to do
RE: Space creatures
Posted: Wed Oct 26, 2011 2:52 pm
by Bingeling
Ships should see wildlife as enemy, and attack if their stance is aggressive enough. And selecting and clicking attack (I can't even remember how that is done without the game...) should work just fine.
I usually hit a snail very early. With my full force of 1 escort, 2 frigates, 3 destroyers or something going after them. Snails are just micro manage, kaltors easily eat a ship at that tech level.
The best use I have found for escorts is being eaten by a kaltor while the rest of the fleet kills it.
"I like big guns"
RE: Space creatures
Posted: Thu Oct 27, 2011 1:35 am
by Connarius
Found the problem [:)] maybe I should watch if the ships are loosing energy or not ... with 0 Energy they simply cant shoot.... D'Oh..
RE: Space creatures
Posted: Thu Oct 27, 2011 4:46 am
by AminMaalouf
I always build two sets of destroyers with missiles in early game and try to keep one in reserve while the other is on duty, e.g. hunting space creatures, pirates, etc.
RE: Space creatures
Posted: Thu Oct 27, 2011 5:12 am
by Data
ORIGINAL: Connarius
Found the problem [:)] maybe I should watch if the ships are loosing energy or not ... with 0 Energy they simply cant shoot.... D'Oh..
LOL, very true [:)]
RE: Space creatures
Posted: Thu Oct 27, 2011 10:08 am
by Bingeling
ORIGINAL: AminMaalouf
I always build two sets of destroyers with missiles in early game and try to keep one in reserve while the other is on duty, e.g. hunting space creatures, pirates, etc.
In very early game, I don't have missiles...
RE: Space creatures
Posted: Fri Oct 28, 2011 6:02 am
by feelotraveller
I find 3 destroyers with 4 armour each deal with Kaltors well early on (e.g. pre-missiles/fighters). Occasionally one will get a bit munched and need repairs but very rarely does this get past the armour. You can do it with two but then nearly always one will lose some armour. You can increase you chances of little or no damage by micromanaging the ships to open fire simultaneously.
Edit: I find Kaltors the most dangerous actually. The big squids (are they the 'snails'?) die easily, especially if you get them in hyperspace.
RE: Space creatures
Posted: Fri Oct 28, 2011 8:15 am
by Data
Yap, I think this comes from the fact that kaltors are the fastest ones iirc.
Elliot feeds them every time we start a game [:)]
RE: Space creatures
Posted: Fri Oct 28, 2011 10:19 am
by Bingeling
If I micro manage, I take every scratch on my fleet from a beast as a personal insult. This makes kaltor's very annoying. And even somewhat late game, those big nests often found in some gas cloud can be dangerous if you are not very careful.
In early game I typically have some alien designs that are my superior ships. I don't send those wildlife hunting, as they are worth too much. Hunting is a dirty and dangerous business in distant worlds.
After some minor pains early on with wildlife, having a late tech destroyer annihilate a kaltor before it even knows what hit it just feels .... good.
RE: Space creatures
Posted: Tue Dec 13, 2011 7:56 am
by jpwrunyan
By snails I assume you mean slugs. The logic escapes me...