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AI Assigned Partisan Missions

Posted: Thu Oct 27, 2011 12:29 pm
by bugwar

I have not been able to assign missions to my partisan units while playing the game in PBEM. Is this normal behavior for the game?


[&:]

RE: AI Assigned Partisan Missions

Posted: Sun Nov 13, 2011 6:05 pm
by Gil R.
Yes. i *think* it's in the manual, but perhaps not. For programming reasons I'm not able understand (as I'm not a programmer) in PBEM only this had to be handed over to the AI.

Sorry about the delayed response to this -- I've been slammed with work, and haven't been on the forum for a week-plus.


I'm sorry, Dave. I'm afraid I can't do that.

Posted: Sun Nov 13, 2011 7:37 pm
by bugwar
ORIGINAL: Gil R.

Yes. i *think* it's in the manual, but perhaps not. For programming reasons I'm not able understand (as I'm not a programmer) in PBEM only this had to be handed over to the AI.

Sorry about the delayed response to this -- I've been slammed with work, and haven't been on the forum for a week-plus.


Thanks for the response. I had hoped that the partisan missions would pop up like the promotion selections did. Oh well, I will just have to trust the AI to manage for me.

[:D]

RE: AI Assigned Partisan Missions

Posted: Tue Nov 29, 2011 10:01 pm
by Herrbear
Is there any ability to minimize the effect of partisans and raiders?

RE: AI Assigned Partisan Missions

Posted: Tue Nov 29, 2011 11:29 pm
by bugwar
I have not seen anything in the rules to that effect. In practice, guerrillas have a very high mortality
rate, and cost a bundle of resources to replace. I do not think they give adequate value for their expense,
and I only construct them when I have an excess of horseflesh sitting around.

Just my two cents.

[8D]