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Interdiction in 1.05?
Posted: Thu Oct 27, 2011 12:34 pm
by Michael T
Interdiction seems to be a bit over the top again. I am seeing 3 SB-2's fly thru 100's (only a couple actually intercept) of German fighters and knock off 25% of a Pz Div MP in July 1941. Anyone else experiencing this?
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 12:54 pm
by heliodorus04
Yes.
Despite assurances to the contrary, the air war is still a *$@@% MESS
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 3:54 pm
by marty_01
I'm seeing it while playing both sides of the hill. In addition to what's already been described above, I have been seeing some pretty serious schwaking of Axis and Soviet HQ movement from interdiction attacks -- sometimes I am lossing 15 to 20-MPs from a given attack. Stops HQ migration dead in its tracks.
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 4:12 pm
by Joel Billings
I for one like the increased impact of interdiction missions as it adds an additonal layer of uncertainty during a player's move. It has on more than one occasion kept a unit from attacking or reaching it's intended defensive destination and forced a change in plans.
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 4:14 pm
by Oleg Mastruko
I am more and more pleased with air war in each new patch.
Finally my red air force listens to my basic orders (in as much as tweaking couple numbers in air doctrine screen can be called "orders"). In early versions I felt whatever I do on air doctrine screen means absolutely freaking nothing and I best return all my aircraft to national reserve pool until late 42.
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 4:16 pm
by Oleg Mastruko
ORIGINAL: Joel Billings
I for one like the increased impact of interdiction missions as it adds an additonal layer of uncertainty during a player's move. It has on more than one occasion kept a unit from attacking or reaching it's intended defensive destination and forced a change in plans.
I agree.
And I love making "I agree" posts because I visualise the irritation on the faces of all who disagree [:D]
No, really I absolutely agree. I think WITE could use more uncertainty in all aspects of the game.
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 5:11 pm
by CarnageINC
Speaking of interdiction, does it help to have AA units attached to the divisions to help fight off the interdiction? Are losses accounted for first before interdiction attempt is made?
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 6:08 pm
by Farfarer61
There is a Wirbelwind nearby - I assume it was designed for anti-interdiction.
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 6:24 pm
by Mehring
Playing Russian in mid 1943 I don't see any upturn in physical interdiction losses, though I can't see the movement loss inflicted.
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 6:39 pm
by heliodorus04
I just had an HQ go from 40 MP to 0 because 3 DB-3s bombed it.
Is this working as intended?
40 to 0...
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 6:40 pm
by Joel Billings
That does sound extreme. I don't know exactly what the formula is but I'll ask.
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 7:56 pm
by heliodorus04
Edit: 39 to 0... for some it will make a huge difference [;)]
And I have only seen that happen to this extreme once, but it happened today.
RE: Interdiction in 1.05?
Posted: Thu Oct 27, 2011 8:05 pm
by Michael T
I like interdiction in general but 3 SB-2's reducing a Pz by 13MP in July 1941 is out of whack I think. Especially when plenty of interceptors are nearby.
RE: Interdiction in 1.05?
Posted: Fri Oct 28, 2011 12:05 am
by mmarquo
Michael: I hope you are refering to our game [;)]
Mark
RE: Interdiction in 1.05?
Posted: Fri Oct 28, 2011 12:42 am
by marty_01
ORIGINAL: Michael T
I like interdiction in general but 3 SB-2's reducing a Pz by 13MP in July 1941 is out of whack I think. Especially when plenty of interceptors are nearby.
If it's happening routinely rather than rarely, than I agree. With HQ-Build-up being more difficult, average Panzer Division Movement allowance for a given turn in 1941 -- beyond say turn 3 or 4 -- is about 15 to 30 MPs. That equates to the Panzer Division getting about 2 to about 4-MPs per day of a weekly turn.
Assuming our subject Panzer Division started the turn with say 25-MPs, than a loss of 13-MPs means our three SB-2s interdiction attack succeeded in stopping our panzer division dead in its tracks for about 3.5-days. "Realistic"? It's probably not out of the realm of possibilities -- assuming the SB2s got lucky in terms of avoiding Axis fighter cover and also got lucky and schwaked a divisional supply train that was carrying most of the units fuel. I suppose the question is rarity of the event. Is loss of 13-MPs the MEAN result? Or is it +/-1 or 2 standard deviations away from a typical MP hit a Panzer Division might be expected to take when attacked by 3 SB2s?
RE: Interdiction in 1.05?
Posted: Fri Oct 28, 2011 2:34 am
by Michael T
Michael: I hope you are refering to our game
Mark
hehe lucky for you it was! [:)]
It was my best Pz unit that I had nursed for the first 2 turns, plenty of gas and firepower only to be completely foiled by 3 SB-2's that flew right by a nest of German fighter groups [&:]
When interdiction was really bad a few patches back I could avoid the harsh effects by keeping my fighters close by. This doesn't work anymore. Even if they do intercept they don't shoot anyone down. You just have to hope the enemy planes miss their target. It may be my imagination but it seems they prefer to bomb high MP units.
RE: Interdiction in 1.05?
Posted: Fri Oct 28, 2011 3:00 am
by 76mm
ORIGINAL: Michael T
It may be my imagination but it seems they prefer to bomb high MP units.
But wouldn't that make sense?
RE: Interdiction in 1.05?
Posted: Fri Oct 28, 2011 6:04 am
by sillyflower
Finally, something to slow you down

RE: Interdiction in 1.05?
Posted: Fri Oct 28, 2011 10:39 am
by mmarquo
Yeah, checkerboards 3 deep do not slow him down...
I think that the Doctrine Settings may have a bit to do with how effective the interdiction is...
RE: Interdiction in 1.05?
Posted: Fri Oct 28, 2011 12:49 pm
by Richard III
The interdiction routines for the Sovs. seem to have come to life !
I`ve had Mech. Divs. ( seem to be a fav. target ) doing extended mov hit more often now losing anywhere from 0 - 6 MP`s . Seems to happen most when out of fighter cover range and trying to move through enemy lines. Actually a Good Thing IMO.