Best stracture of your WAFFEN army - by me.
Posted: Sat Nov 05, 2011 8:16 am
Okay...
Let's face it; the Jerries lost the war because Adolf's madness - by opening EVERYWHERE "war-theatres".
But...! Germans' warfare was BY FAR the greatest, during WWII.
Airforce? The Jerries had the best airplanes till 1943-44 and then, without materials and with the Americans "fresh" and with good machines too (P-51 Mustang), they lost "the skies".
Ground forces? Nobody could faced the powerfull Wehrmacht or the strong SS-Divisions.
Naval forces? Before the Allies broke "Enigma", the "Wolves" dominated the entire ocean.
(Not mention the MEN-POWER, the German soldiers/navy-men/pilots, by far the best comparing with the Allies...)
So... Playing "Panzer Corps" with Jerries side, it's quite EASY!!!
But, even if this is true, you need serious strategy, because the Germans lost serious battles from weak forces - like the US.Airborn in Buston's forest.
To me, for my personal succesful gameplay, this is what you need to do:
● From WW-1, the "revolutionary-weapon" in battlefields, was... the AIRPLANE! During WW-2, the airplane took SERIOUS role in battles. So, you need to build A STRONG and LARGE airforce!... During the first 2-3 senarios, I already have 6 Fighter Squadrons (!) and at least 4 Tactical-Bomber Squadrons (ONLY "STUKA"!). During the 6-10th senario, I have OVER 8 Fighter Squadrons (FokeWulf & Me-262) and at least 6 "Stuka" Squadrons (half Ju 87G, half Ju 87R)... You need to DESTROY the enemy's airforce, as soon as possible!
● Artillery! The NEXT important weapon, that you need to have quite some divisions, handy! I'm starting with 3-4 artillery divisions and during the later senarios, I have OVER 6-8 divisions - ONLY GUNS, not "Hammel" or anything else! GUNS... are better in offence! Okay, they sucks in defence, you need to mobilize them by trucks and such, but their gun-power over cities/tanks/troops, ROCKS!!!
● PARAs!!!... Aye, the troops that changed the war! Another "revolutionary-weapon". Paras are weak in defence, obviously (in real life too), but they can fly ANYWHERE fast... and they have strong offence. It's the BEST troops you need to support your panzer (and rest army). So, you need AT LEAST a couple of Para divisions... and you need the with experiance over 3 stars.
● PANZERS... of course! I'm always planning to have 6-8 (maybe 10) Panzer Div. And of course, I'm waiting with patience, to have available the STRONG "TIGER 1" - and I'm upgrading ALL my tanks to "TIGER 1", except a couple divisions to "TIGER 2" (which is MORE powerfull from "TIGER 1", but TOO SLOW... and I'm strong/fanatic supporter of "Blitzkrieg".
● Troops... ONLY Grenadiers & Pioneers! Nothing else, don't bother to spend prestige to other units.
...And nothing else! I'm not using anything else, to win.
I'll be back shortly, to explain my usual strategy against an enemy.
Cheers.
Let's face it; the Jerries lost the war because Adolf's madness - by opening EVERYWHERE "war-theatres".
But...! Germans' warfare was BY FAR the greatest, during WWII.
Airforce? The Jerries had the best airplanes till 1943-44 and then, without materials and with the Americans "fresh" and with good machines too (P-51 Mustang), they lost "the skies".
Ground forces? Nobody could faced the powerfull Wehrmacht or the strong SS-Divisions.
Naval forces? Before the Allies broke "Enigma", the "Wolves" dominated the entire ocean.
(Not mention the MEN-POWER, the German soldiers/navy-men/pilots, by far the best comparing with the Allies...)
So... Playing "Panzer Corps" with Jerries side, it's quite EASY!!!
But, even if this is true, you need serious strategy, because the Germans lost serious battles from weak forces - like the US.Airborn in Buston's forest.
To me, for my personal succesful gameplay, this is what you need to do:
● From WW-1, the "revolutionary-weapon" in battlefields, was... the AIRPLANE! During WW-2, the airplane took SERIOUS role in battles. So, you need to build A STRONG and LARGE airforce!... During the first 2-3 senarios, I already have 6 Fighter Squadrons (!) and at least 4 Tactical-Bomber Squadrons (ONLY "STUKA"!). During the 6-10th senario, I have OVER 8 Fighter Squadrons (FokeWulf & Me-262) and at least 6 "Stuka" Squadrons (half Ju 87G, half Ju 87R)... You need to DESTROY the enemy's airforce, as soon as possible!
● Artillery! The NEXT important weapon, that you need to have quite some divisions, handy! I'm starting with 3-4 artillery divisions and during the later senarios, I have OVER 6-8 divisions - ONLY GUNS, not "Hammel" or anything else! GUNS... are better in offence! Okay, they sucks in defence, you need to mobilize them by trucks and such, but their gun-power over cities/tanks/troops, ROCKS!!!
● PARAs!!!... Aye, the troops that changed the war! Another "revolutionary-weapon". Paras are weak in defence, obviously (in real life too), but they can fly ANYWHERE fast... and they have strong offence. It's the BEST troops you need to support your panzer (and rest army). So, you need AT LEAST a couple of Para divisions... and you need the with experiance over 3 stars.
● PANZERS... of course! I'm always planning to have 6-8 (maybe 10) Panzer Div. And of course, I'm waiting with patience, to have available the STRONG "TIGER 1" - and I'm upgrading ALL my tanks to "TIGER 1", except a couple divisions to "TIGER 2" (which is MORE powerfull from "TIGER 1", but TOO SLOW... and I'm strong/fanatic supporter of "Blitzkrieg".
● Troops... ONLY Grenadiers & Pioneers! Nothing else, don't bother to spend prestige to other units.
...And nothing else! I'm not using anything else, to win.
I'll be back shortly, to explain my usual strategy against an enemy.
Cheers.