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Public Beta v1.50.39 Now Available!
Posted: Mon Nov 07, 2011 7:53 pm
by Andrew Loveridge
Hello All,
There is a new version of the 1.05 Public Beta in the
Members Club. This includes Formula Changes, AI Improvements, and a number of bug fixes, in addition to adding update support for German Retail version. Most language dependent changes will appear in English until the official patch, which will contain updated language files for the German Retail version.
Please remember this is a beta, any feedback is appreciated.
V1.05.39 – November 2, 2011
New Features and Rule Changes[/b]
[ul]
1)Formula Change – Increased the randomness when a new scenario is loaded.
2)Formula Change – Reduced the possible MP reduction due to interdiction attacks.
3)AI Change – Additional improvements in both attacking AI and defensive line formation including fixing a bug in the computer’s combat calculations.
Bug Fixes
1)Fixed a bug where multiple leaders can get killed in one air attack.
2)Fixed a bug where newly build units can be assigned to Air HQs.
3)Fixed a bug where a leader could be appointed to command but not promoted in rank per the rules.
4)Fixed a bug with the display of the air HQ in combat reports.
5)Fixed a bug where accessing a support unit could bring up the HQ buildup window.
6)Fixed a bug so that now all HQs and airbases are always on refit (as stated in the manual).
7)Fixed a bug where 0 CV units could be shown in combat reports (and theoretically on the map) with very high combat values (just a display issue).
8)Fixed a bug where non-combat units were preventing fort decay (only combat units should prevent fort decay).
[/ul]
Changes in 1.05.37
Changes in 1.05.32
Changes in 1.05.30
Changes in 1.05.23
Changes in 1.05.18
RE: Public Beta v1.50.39 Now Available!
Posted: Mon Nov 07, 2011 9:37 pm
by gingerbread
Thanks in particular for 1)Formula Change – Increased the randomness when a new scenario is loaded.
It should make the Axis opening a bit more interesting since it is not known if a unit has (relatively) high or low morale.
RE: Public Beta v1.50.39 Now Available!
Posted: Mon Nov 07, 2011 10:46 pm
by Michael T
2)Formula Change – Reduced the possible MP reduction due to interdiction attacks.
Thank you, thank you, thank you. This was driving me to despair. [:)]
RE: Public Beta v1.50.39 Now Available!
Posted: Mon Nov 07, 2011 11:00 pm
by M60A3TTS
8)Fixed a bug where non-combat units were preventing fort decay (only combat units should prevent fort decay).
For clarity, is an airbase considered a non-combat unit?
RE: Public Beta v1.50.39 Now Available!
Posted: Mon Nov 07, 2011 11:55 pm
by Joel Billings
air bases are non-combat
RE: Public Beta v1.50.39 Now Available!
Posted: Tue Nov 08, 2011 12:10 am
by gingerbread
Is your installer parsing the serialreg file? Good feature!
RE: Public Beta v1.50.39 Now Available!
Posted: Tue Nov 08, 2011 8:24 am
by karonagames
Thank you, thank you, thank you. This was driving me to despair.
+1
2 pockets not locked down in one turn because 6 planes knocked 6Mps off my panzers - twice[:@]
RE: Public Beta v1.50.39 Now Available!
Posted: Tue Nov 08, 2011 10:27 am
by Balou
2)Formula Change – Reduced the possible MP reduction due to interdiction attacks.
Great news! I'd rather leave damaged equipment behind than loosing MPs.
RE: Public Beta v1.50.39 Now Available!
Posted: Tue Nov 08, 2011 5:46 pm
by Mehring
I'm unable to install this update. It appears to have disabled my firewall twice and then it tells me I do not have WitE installed.
RE: Public Beta v1.50.39 Now Available!
Posted: Wed Nov 09, 2011 7:34 pm
by Bobswanson53
Thank you guys very much for your continuing support of this great game.
RE: Public Beta v1.50.39 Now Available!
Posted: Thu Nov 10, 2011 12:12 am
by Peltonx
8)Fixed a bug where non-combat units were preventing fort decay (only combat units should prevent fort decay).
You fixed it to dam good.
I did a turn patched game and next turn all my lvl 2 forts are gone, before I can move combat units in to stop decay.
Thanks for uber nerf on patch what did it grand father fort decay?
Thanks for screwing me over.
Any way to fix your F-up?
Pelton
RE: Public Beta v1.50.39 Now Available!
Posted: Thu Nov 10, 2011 2:29 am
by Joel Billings
Not sure if you are saying that there is something wrong or that it's working as it should and you just got stuck because you were taking advantage of the bug that allowed non-combat units to stop fort decay. If it's just the latter, then you can go back to the previous turn and use an earlier version. Of course, it's also possible that you wouldn't have the forts to begin with if you had been relying on non-combat units to keep the decay from happening. I'm sorry that you're not happy with the results, but the bug needed to be fixed.
RE: Public Beta v1.50.39 Now Available!
Posted: Fri Nov 11, 2011 7:39 pm
by KenchiSulla
ORIGINAL: Pelton
8)Fixed a bug where non-combat units were preventing fort decay (only combat units should prevent fort decay).
You fixed it to dam good.
I did a turn patched game and next turn all my lvl 2 forts are gone, before I can move combat units in to stop decay.
Thanks for uber nerf on patch what did it grand father fort decay?
Thanks for screwing me over.
Any way to fix your F-up?
Pelton
Pelton, in my opinion you are way out of line here... Not being happy about a change, fine.. A bug screwed you over, been there done that.. But acting the way you do while 2by3 is offering excellent support not matched by some VERY large software houses is just too much..
Take a chill pill or take a break...
EDIT not to mention, you are playing a beta.... go back to stock if you don't like it...
RE: Public Beta v1.50.39 Now Available!
Posted: Sat Nov 12, 2011 10:20 pm
by TAIL_GUNNER
Curious if I upgrade to 1.05.39, will it ruin the scenario I'm creating with internal data in 1.05.37?
RE: Public Beta v1.50.39 Now Available!
Posted: Sun Nov 13, 2011 11:58 am
by Mehring
I'm still unable to install this, all I get is-

RE: Public Beta v1.50.39 Now Available!
Posted: Sun Nov 13, 2011 1:21 pm
by Apollo11
Hi all,
ORIGINAL: Mehring
I'm still unable to install this, all I get is-
I think that matrix installers changed a bit lately - they now read the serial number from registry I think (i.e. no need to re-enter serial number)...
Can you try running the Patch Installer as Administrator (i.e. to give it more privileges)?
Leo "Apollo11"
RE: Public Beta v1.50.39 Now Available!
Posted: Sun Nov 13, 2011 3:07 pm
by Mehring
Thanks Apollo11, but I get the same window running as administrator. Any more ideas?
RE: Public Beta v1.50.39 Now Available!
Posted: Sun Nov 13, 2011 3:41 pm
by Apollo11
Hi all,
ORIGINAL: Mehring
Thanks Apollo11, but I get the same window running as administrator. Any more ideas?
Can you try full deinstalling WitE (but before that, of course, backup your local savegame files) and then:
- install WitE original
- install latest patch
Leo "Apollo11"
RE: Public Beta v1.50.39 Now Available!
Posted: Sun Nov 13, 2011 4:55 pm
by Mehring
ok, thanks, I'll have a go at that tomorrow.
RE: Public Beta v1.50.39 Now Available!
Posted: Mon Nov 14, 2011 9:11 am
by Mehring
Yep, that's sorted it, I'm updated.