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Maybe a little improvement

Posted: Wed Nov 16, 2011 9:26 pm
by Ralle
Sometimes during the AI turn it`s hard to decide, if a unit was destroyed or just hit quite hard, because in both cases there is the same sfx...
So why don`t make a special sfx, or a maybe a huge explosion when a unit gets destroyed? Something like that could make the game much more easy to overview

RE: Maybe a little improvement

Posted: Thu Nov 24, 2011 12:30 pm
by PKH
Have to agree. They should reserve the big explosion for when a unit is wiped out I think.

RE: Maybe a little improvement

Posted: Thu Nov 24, 2011 4:58 pm
by Razz1
Actually there is when a unit gets large damage.

It's based upon the amount of damage.

That makes sense right?

RE: Maybe a little improvement

Posted: Fri Nov 25, 2011 5:03 am
by PKH
I guess, but as feedback to the player it would be more useful if large explosions were only used for wipeouts imo.