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Mountain units.

Posted: Thu Nov 17, 2011 4:43 pm
by stormbringer3
Do Mountain units have any advantages over other infantry units? I looked over the rules and the Unit Blog but I didn't find anything.
Thanks.

RE: Mountain units.

Posted: Thu Nov 17, 2011 5:21 pm
by 2xTom

Mountain units ended up being used mostly as light infantry in this campaign. We gave them one more movement point and made them slightly weaker in defense - i.e. "light" but other than that, they're the same as infantry.


RE: Mountain units.

Posted: Sat Nov 19, 2011 4:00 pm
by stormbringer3
I hope that in the future you'll consider giving them something like a combat shift when fighting in mountain hexes, since they were specially trained units and some scenarios do have mountain hexes,

RE: Mountain units.

Posted: Sat Nov 19, 2011 6:17 pm
by 2xTom
ORIGINAL: stormbringer3
consider giving them something like a combat shift when fighting in mountain hexes

You are correct.

We cut this corner out of expediency, and to make up for that I added an extra experience shift to both mountain units (the made-up "Gruppe Lanz" and the Romanian 2nd Mtn) in the only scenario where they're actually likely to fight in the mountains: "Baku".

I pulled a similar trick with Soviet ski units in "Don Offensives": instead of giving them ability to negate the snowy weather shift, I simply gave both of them one extra exp in that scenario.

So yeah, it's definitely a "there I fixed it" moment, but hopefully not a biggie [8D]

RE: Mountain units.

Posted: Sat Nov 19, 2011 7:01 pm
by stormbringer3
Thanks for the info. I played the Baku scenario but didn't pick up on the fact that they were given an extra experience shift. I still hope that as you make future changes to your great game you'll do permanent changes to units which had unique training or at least mention in a readme that they are given special abilities in certain scenarios.