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[MOD] GTPG v2.0 Part 1 (1939-1943) (19/12/12)
Posted: Thu Nov 17, 2011 9:25 pm
by nikivdd
GTPG Grand Campaign with the vanilla e-file (stock units) by Nikivdd
English Version GTPG v0.1 -50 scenario's:
http://www.designmodproject.de/forum/do ... php?cat=54
English Version GTPG v1.06 - 70 scenario's :
http://www.designmodproject.de/forum/do ... php?cat=54
English Version GTPG v2.0 (Part 1: 1939-1943) for Panzer Corps v1.11 - 53 scenarios:
http://www.sendspace.com/file/1anv95
The downloads come as a rar file, it includes the mod, flowcharts, changelog, credits and installation guide. Feedback in any form is much appreciated!
Installation:
The campaign pack needs to be unrarred under \documents\my games\panzer corps\mods
If there is no mods folder, than you need to create it
Launch the game, chose new game, click on more campaigns, click on the GTPG v0.1 or v1.0 , click on play
In honor of the campaign developer of Panzer General, Gerold Treitler!
Who hasn't heard of Gerold Treitler's 6.2 Campaign for Panzer General? If you don't, you probably weren't born yet

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Please share your comments!
GTPG Grand Campaign v2.0 DEMO by Nikivdd
GTPG v2.0 demo auf Deutsch:
http://www.designmodproject.de/forum/do ... &df_id=173
GTPG v2.0 demo in English:
http://www.sendspace.com/file/1079fq
RE: New project GTPG's campaign for Panzer Corps
Posted: Fri Nov 18, 2011 1:19 pm
by nikivdd
Playtest screenshots.
Ready to Blitzkrieg?
Comrad Stalin is pleased with the Sovjet/German co-op.
Oslo anyone?
Whose paratroopers are coming to diner?
The troops await your orders to invade Belgium.
You'll never fly alone...
French have tanks too...

RE: New project GTPG's campaign for Panzer Corps
Posted: Sun Nov 27, 2011 11:14 am
by nikivdd
1)If you prefer to play with a preset starting core (->my games\panzer corps\mods):
http://www.gamefront.com/files/21031007/GTPG1_preset.rar
2)If you prefer to play with a starting core of your chosing (->my games\panzer corps\mods):
http://www.gamefront.com/files/21031006/GTPG1_handpick_rar
3)Standalone scenario pack (-> my games\panzer corps\scenario):
http://www.gamefront.com/files/21028429/GTPG1_standalone_scenarios.rar
!!!Both campaign packs cannot run under \mods together, so you really have to make a choice!!!
RE: New project GTPG's campaign for Panzer Corps
Posted: Sun Nov 27, 2011 12:24 pm
by demyansk
I downloaded the small rar file of preset,
Any advice on how to place them into the game? I forget at times and want to do it correctly, looks nice
RE: New project GTPG's campaign for Panzer Corps
Posted: Sun Nov 27, 2011 2:39 pm
by nikivdd
ORIGINAL: demjansk
I downloaded the small rar file of preset,
Any advice on how to place them into the game? I forget at times and want to do it correctly, looks nice
Hi Demjansk,
If you downloaded the campaign with the preset or handpick core (downloadlink 1 or 2) you have to unrar the files under:
documents\my games\Panzer Corps\mods
Start the game, chose new game, chose more campaigns and you will find it in the list.
If you downloaded the rar file with the standalone scenarios (downloadlink 3) you have to unrar the files under:
documents\my games\Panzer Corps\scenario
Start the game, chose new game, chose scenario, chose custom and you will find the scenarios in the list.
RE: New project GTPG's campaign for Panzer Corps
Posted: Sun Nov 27, 2011 5:11 pm
by demyansk
I have my game under programfiles\slitherine\panzercorps
I do see some panzer corps material under the my documents folder but I don't see any campaign, scenario folder?
Am I missing something?
I installed the mod manager and I created a folder called mods in the slitherine\programfilesx86\panzercorps section.
The first scenario looks like a avery small map? Is this correct?
RE: New project GTPG's campaign for Panzer Corps
Posted: Sun Nov 27, 2011 8:06 pm
by nikivdd
ORIGINAL: demjansk
I have my game under programfiles\slitherine\panzercorps
I do see some panzer corps material under the my documents folder but I don't see any campaign, scenario folder?
Am I missing something?
I installed the mod manager and I created a folder called mods in the slitherine\programfilesx86\panzercorps section.
The first scenario looks like a avery small map? Is this correct?
Under \documents\my games\panzer corps\ you need to create a folder scenario (for single scenario's, the pzloc and pzscn files) if you want to play single scenarios.
Under \documents\my games\panzer corps\ you need to create a folder mods (for campaigns).
If you want to play a single scenario unrar the "standalone scenario.rar" under \scenario
If you want to play a campaign unrar either GTPG1_preset or GTPG1_handpick under \mods
If your mother language is different than english - if i know it at least - i might be able to help you in your mother language. I noticed you are also active on the slitherine forum, i have the thread there as well. Sorry it took a while to respond tonight, but i am usually active on the slitherine forum, not so much on the matrix one.
RE: New project GTPG's campaign for Panzer Corps
Posted: Fri Dec 02, 2011 9:48 pm
by demyansk
Quick question,
I installed the pre set campaign and it works. However, I tried to play my saved game from the original campaign and I was at the start of Barbarossa invasion and it will not load? I have no clue on what to do now? I would hate to start the game from the beginning.
What do you think?
RE: New project GTPG's campaign for Panzer Corps
Posted: Fri Dec 02, 2011 9:54 pm
by demyansk
I think I have the answer, I went to the mod manager and moved the active mod to the left making it inactive and then the game loaded from the original.
RE: New project GTPG's campaign for Panzer Corps
Posted: Sat Dec 03, 2011 6:13 am
by nikivdd
What came first in my mind is that you probably use GME program to load/unload mods.
With GTPG you don't need to use GME.
RE: New project GTPG's campaign for Panzer Corps
Posted: Sat Dec 03, 2011 2:35 pm
by nikivdd
First scenario (England) of 2nd pack available as standalone scenario: http://www.gamefront.com/files/21049715 ... ngland.rar
Althou there is no briefing, i do warn you that at several occasions, the British receive reinforcements. As german player you will receive italian reinforcements (althou little) when capturing enough towns south of the river Thames. Use your behing-the-lines paratroopers and AT guns there to keep enemy units busy as long as possible and capture that supply depot! (hint).
Installation of standalone scenario's explained in the first window of this thread.
Have fun!
Are you ready General?
Expect some resistance
The more british units bound to your paratroopers, are at least not harassing your troops in the south (yet)!

RE: New project GTPG's campaign for Panzer Corps
Posted: Sat Dec 03, 2011 2:36 pm
by nikivdd
Second scenario of pack 2 available as standalone scenario: http://www.gamefront.com/files/21050342 ... raltar.rar
Almost there...

RE: New project GTPG's campaign for Panzer Corps
Posted: Mon Dec 05, 2011 6:49 pm
by demyansk
I like this game
RE: New project GTPG's campaign for Panzer Corps
Posted: Mon Dec 05, 2011 7:42 pm
by nikivdd
ORIGINAL: demjansk
I like this game
Great
Foundations have been laid for GTPG pack 2.
I have to wait for Panzer Corps v1.05 before i can continue developing and scripting the campaign.
RE: New project GTPG's campaign for Panzer Corps
Posted: Fri Dec 09, 2011 9:09 am
by demyansk
Hi nikividd,
I am playing the campign game you produced and you have done a fine job. In the second scenario some of the cities don't have a name - not sure if you did this on purpose or it really doesn't matter. By the way, do you know how to see the map without the units showing? I also this it would be nice to have a better highlighting system for objectives in this game. That's not you but the development of the game, is that something you know how to do? I like the game and the campaign is working under th 1.05 patch
RE: New project GTPG's campaign for Panzer Corps
Posted: Fri Dec 09, 2011 2:38 pm
by nikivdd
Hi Demjansk,
You can use the strategic map for a better overview of the primary objectives and units.
I don't think it is possible to look at the map void of units.
All scenario's in pack 1 are taken from the originals of GT. Unfortunately not all cities received a name, even back then. All help is welcome to identify the "nameless" cities.
Thank you for letting me know that sofar you had no issues running the campaign under v1.05.
RE: New project GTPG's campaign for Panzer Corps
Posted: Fri Dec 09, 2011 11:46 pm
by demyansk
Hi Nik,
I finished the Norway scenario but fell short of the northern most objective. I made the mistake of not sending the airborn up there at the beginning of the game. After finishing the scenario, even though I lost it sent me to France and then I will start that tomorrow. Its looking good, I think a way to void units on the map so you can see just terrain would be a good addition on the next patch of Panzer Corps. I notice dyou have other map packs. However, you can't have them loaded up at the same time or something like that? I'll keep you updated. Nice work
RE: New project GTPG's campaign for Panzer Corps
Posted: Sat Dec 10, 2011 5:31 am
by nikivdd
ORIGINAL: demjansk
Hi Nik,
I finished the Norway scenario but fell short of the northern most objective. I made the mistake of not sending the airborn up there at the beginning of the game. After finishing the scenario, even though I lost it sent me to France and then I will start that tomorrow. Its looking good, I think a way to void units on the map so you can see just terrain would be a good addition on the next patch of Panzer Corps. I notice dyou have other map packs. However, you can't have them loaded up at the same time or something like that? I'll keep you updated. Nice work
For the Norway scenario it is really necessary to send the paratroopers up north. After a few turns you get another paratrooper which is added to your core.
The other packs are the same as the one you are playing.
1 pack contains the scenario's which you can play seperately, 1 pack starts the campaign where the 28 unit starting core has been chosen for you and 1 pack allows the player to buy 28 units for his core.
For GTPG pack 2, there will also be two choices to continu the campaign after pack 1. And one pack where you can play the scenario's seperate.
Thanks for the feedback!
RE: New project GTPG's campaign for Panzer Corps
Posted: Sat Dec 10, 2011 5:36 am
by nikivdd
First of all, there is finally the new v1.05. If someone would have an issue with GTPG 1 under the new version, let me know.
GTPG 2 is back on track and currently i am betatesting the second biggest scenario of the pack, Balkans.
I had to make a bit of a choice here, since in the original there is no Balkans scenario, so i decided to add it, and script it with a twist.
The original Malta scenario is pretty much undoable, it made me think of a certain 1 deployment hex scenario. So i decided to replace it with one i made some months ago. A scenario has to be fun/playable and not a desperate search where to land troops, which in my opinion is just plain frustrating and ends with endscn 0.
To come back to the Balkans scenario, i decided to add a bit of stuff for Yugoslavia and Greece. For Yugoslavia i added Me 109, Hurricane I, Blenheim I, R35 tanks and cavalry; and for Greece a couple of polish imported fighters. I also decided for the Axis to add some hungarian troops and added more bulgarian troops than in the original. I'm currently in the fourth test. That leaves me then with one more scenario, which is, not surprisingly , Crete. I was doubting to add it or not but i think most players expect a Crete scenario, surely after Greece.
Last but not least, two brand new screenies from the Balkans scenario.

RE: New project GTPG's campaign for Panzer Corps
Posted: Sat Dec 10, 2011 12:34 pm
by demyansk
Hi Nikk,
I am playing the invasion of France and the scenario with the EE paratroops but I am unable to find Eban Emael on the map? Do you think you can look at it and possibly see if I am missing something?
Is it the little Belgium flag that says "Landing zone"
i have the answer, yes it is