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How do you set new victory conditions?

Posted: Fri Nov 18, 2011 1:42 am
by GaryChildress
I'm looking at the standard game scenario editor but I don't see how to incorporate the new victory conditions like capturing units or preventing certain units from being destroyed. Am I missing something? All I see are the standard old victory conditions, win a decisive victory by completing the scenario X turns before the end. [&:]

RE: How do you set new victory conditions?

Posted: Fri Nov 18, 2011 6:14 pm
by nikivdd
ORIGINAL: Gary Childress

I'm looking at the standard game scenario editor but I don't see how to incorporate the new victory conditions like capturing units or preventing certain units from being destroyed. Am I missing something? All I see are the standard old victory conditions, win a decisive victory by completing the scenario X turns before the end. [&:]

Captured equipment has nothing to do with victory conditions.
You can capture such a unit for example by hoisting your flag over a certain town .
This can be "programmed" in the scenario you make.

Preventing certain units to be destroyed, that is possible.
For example. You name one of your tanks: leader
Than you can program a victory condition

Axis unit in all map is equal to 1 (needs to survive)
Branch: ground,class: tank, flag: german flag , name contains: leader , core/aux :all
AND
turn[1,-1]

Or a polish tank with the name leader you have to destroy as one of the mission objectives
Allied unit in all map is equal to 0
Branch: ground,class: tank, flag: polish flag, name contains: leader, core/aux: all AND
turn[1,-1]