Things to improve on (IMO)
Posted: Thu Nov 24, 2011 6:27 am
There are a couple of things I really dislike in this game, and I think could be improved:
- Campaigns starting with fixed and already placed core units. I would like an option to buy the core units myself for all campaigns. It would add replayability imo.
- Very limited placement of units (i.e. Moscow scenario) in most scenarios. This might be done for historical reasons, but again I'd like an option to place units freely behind the front lines. This would also add replayability imo.
- The lying combat result hints. The high variance on this makes it really frustrating. I have a suggestion to improve on this. Calculate the result once per turn when the player moves the mouse over the enemy unit, and display that as the hint. Use that result for the acutal combat, or add a small variance to it (+/- 1 or 2).
- Campaigns starting with fixed and already placed core units. I would like an option to buy the core units myself for all campaigns. It would add replayability imo.
- Very limited placement of units (i.e. Moscow scenario) in most scenarios. This might be done for historical reasons, but again I'd like an option to place units freely behind the front lines. This would also add replayability imo.
- The lying combat result hints. The high variance on this makes it really frustrating. I have a suggestion to improve on this. Calculate the result once per turn when the player moves the mouse over the enemy unit, and display that as the hint. Use that result for the acutal combat, or add a small variance to it (+/- 1 or 2).