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New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Thu Nov 24, 2011 9:27 pm
by Erik Rutins
Hi All,
There is a new 1.0.7.1 Public Beta in the
Members Club. It includes a few quick fixes for reported issues and a few improvements.
Please give it a try if you are interested and give us your feed back on these changes.
v1.0.7.1 Beta - November 24, 2011
[b]BUG FIXES[/b]
fixed bug where firing Ion Weapons at SilverMist creature did not do any damage
fixed rare crash when firing Giant Ion Cannon
[b]MODDING[/b]
extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22)
extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)
[b]OTHER[/b]
altered how troop disbandment works when Troop Recruitment is automated - large cash on hand is now considered if cashflow is negative
altered colony influence radii for empire territory: new colonies have larger radii, radii scale with galaxy star density (star count and physical dimensions)
added armor to some default designs (Exploration ships, Colony Ships, Passenger ships and Mining stations)
added default reproduction rate to race descriptions in Start New Game screen and Galactopedia
fixed victory threshold percentage to be 80% for Quick Start games (instead of 75%)
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Thu Nov 24, 2011 9:41 pm
by ASHBERY76
Nice and quick.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Thu Nov 24, 2011 9:44 pm
by Gelatinous Cube
Game companies that publish quick and reliable beta patches are good game companies.

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Thu Nov 24, 2011 9:46 pm
by Raap
Thanks, looks great. Appears to be save-game compatible, though I did get strange virus outbreaks all over as soon as I loaded the game, even though it was paused.
*edit*
Maybe I spoke too soon. Just got a "DW has stopped working" message from Windows. Oddly enough it seems I can just ignore it and continue playing.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Thu Nov 24, 2011 9:57 pm
by tjhkkr
Thank you!
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Thu Nov 24, 2011 10:28 pm
by WoodMan
Excellent will give it a whirl. Good job with the quick update [:)]
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Thu Nov 24, 2011 11:03 pm
by Haree78
ORIGINAL: Erik Rutins
[b]MODDING[/b]
extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22)
extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)
Oh wow!

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 1:27 am
by Nedrear
ORIGINAL: Haree78
ORIGINAL: Erik Rutins
[b]MODDING[/b]
extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22)
extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)
Oh wow!
Agreed... now I only need a way to set the "default" pictures for leader characters. Since I can not add all characters for my AAR concerning the next decades and want to avoid using the race picture for everyone.
I would like to add one picture for every family off characters. E.g. a scientist picture for all, a leader picture for all...
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 2:14 am
by the1sean
ORIGINAL: Nedrear
I would like to add one picture for every family off characters. E.g. a scientist picture for all, a leader picture for all...
I second this motion, it would help with my currently in production mod.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 4:42 am
by J HG T
Well, that was quick. Good thing I haven't run into silvermist yet; Ion cannons are almost always part of my empires standard arsenal.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 5:25 am
by Haree78
ORIGINAL: Nedrear
Agreed... now I only need a way to set the "default" pictures for leader characters. Since I can not add all characters for my AAR concerning the next decades and want to avoid using the race picture for everyone.
I would like to add one picture for every family off characters. E.g. a scientist picture for all, a leader picture for all...
Yes, would be a massive plus for modding.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 8:04 am
by Nalim27
I do not agree with this. I think more correct is "Game companies that publish quick and reliable beta patches are GREAT game companies. "
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 9:28 am
by Igard
Version registry 1701? Why does that sound familiar?...[;)]
Good job, chaps. [:)]
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 10:37 am
by Caesar_Augustus
Indeed, Igard, version registry 1701... what a happy "coincidence!"
Goodness, does the advent of DW Legends necessarily mean that all the wonderful mods made for DW RoTS are essentially unplayable?? Is there no way at all to "quickly" adapt them to Legends? I do have some limited modding abilities (ships mainly), but I am no modder. But I do enjoy mods!!
I gather all you fine modding fellows will no doubt get to work for full Legends adaptation, but that's a lot or work! [&o] Any way we less-experienced folk can have a try at it? [8|] Even if for the time being we must forgo the new Character system, I'm particularly interested in the (apparently) new ship sizes, reading elsewhere about them being preferably 300x300... What's the issue with this? As always, thanks for any help! [;)]
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 10:39 am
by Gelatinous Cube
I have never seen a more furiously productive mod community than the one we have here. I expect era-specific Star Trek mods complete with randomly appearing James Tiberius Kirk characters shortly.

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 10:40 am
by Haree78
BSG mod is VERY nearly there, I just have to clear some issues I'm having with the current beta version.
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 12:22 pm
by HectorOfTroy
Great news Haree77

.
Igard, don't mean to be pushy, any info on the new comprehensive Star Trek mod? Are you thinking of re-doing ships and adding character pictures?
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 12:54 pm
by Data
Let the man play the game a bit [:)]
RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 1:26 pm
by ehsumrell1
ORIGINAL: HectorOfTroy
Great news Haree77

.
Igard, don't mean to be pushy, any info on the new comprehensive Star Trek mod? Are you thinking of re-doing ships and adding character pictures?
Hello Hector;
Being assigned by my home government on Ba'ku in Sector 441 in the Briar Patch Nebula to
assist in the development of future modifications of the Star Trek universe, I can say this;
I've just received the final technical specs of our plan from Commodore Elliot Gibbs of Matrix.
{ version registry 1701 }
I'm currently awaiting detailed final reports from Admiral Elizabeth Shelby at the Utopia
Planetia Shipyards and Admiral Kurt Hansen from Starfleet Command. Once these are received,
I will be forwarding them to Proconsul Igard of Romulus after receiving his clearance to
enter the Neutral Zone (i.e. We are real close)!
Admiral Ruafo

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!
Posted: Fri Nov 25, 2011 1:36 pm
by Cauldyth
fixed bug where firing Ion Weapons at SilverMist creature did not do any damage
Well now, that explains it. Imagine my shock when my newly minted cruisers loaded with ion cannons were promptly eaten without doing a single point of damage. [:D]
I can just imagine the screams of my captains as the mist consumed them: "The Ion Cannons! They do nothing!"
P.S. Loving the expansion.