Unpredictability of weather
Posted: Fri Nov 25, 2011 3:00 pm
The feature list on the Matrix product page includes "Sophisticated weather model". Can someone elaborate on this sophistication?
I've used the history mode to look at some of my games on the Edelweiss scenario (a fairly large map). Oftentimes, an area of rain appears rather spontaneously in a seemingly random location (sometimes on the edge, sometimes smack in the middle). And, just as often, the rain completely disappears from the map on the subsequent turn. On occasion, this weather has disrupted some of my otherwise well thought out plans.[;)] While I like some unpredictability, I'd also like some vague idea where this rain might be on subsequent turns. I feel rather helpless after spending an hour or more in a game, only to have a random rain shower at an inopportune location.
To combat this feeling of helplessness, I'd like to see a weather system that moves with a perceptible speed and direction. I'd like it start on the edge of the map, and move across as turns are completed (or, if it appears turn 1, I'd like to see where it was prior to turn 1). Given this, I could better account for the weather when choosing movement, and planning (or avoiding) locations for attack. I'd also like to see some weather systems that are "longer", more linearly shaped - ones that would "sweep" across the map in a broadside direction like weather fronts often do. At the moment, I've only seen rain that appears in a largely-circular pattern.
One way or another, I believe some interesting strategic depth can be added here. How might the AI deal with it? I'd guess that's probably the most challenging part of the implementation.
Great game nonetheless. I've 20+ games under my belt so far, and really enjoying it!
I've used the history mode to look at some of my games on the Edelweiss scenario (a fairly large map). Oftentimes, an area of rain appears rather spontaneously in a seemingly random location (sometimes on the edge, sometimes smack in the middle). And, just as often, the rain completely disappears from the map on the subsequent turn. On occasion, this weather has disrupted some of my otherwise well thought out plans.[;)] While I like some unpredictability, I'd also like some vague idea where this rain might be on subsequent turns. I feel rather helpless after spending an hour or more in a game, only to have a random rain shower at an inopportune location.
To combat this feeling of helplessness, I'd like to see a weather system that moves with a perceptible speed and direction. I'd like it start on the edge of the map, and move across as turns are completed (or, if it appears turn 1, I'd like to see where it was prior to turn 1). Given this, I could better account for the weather when choosing movement, and planning (or avoiding) locations for attack. I'd also like to see some weather systems that are "longer", more linearly shaped - ones that would "sweep" across the map in a broadside direction like weather fronts often do. At the moment, I've only seen rain that appears in a largely-circular pattern.
One way or another, I believe some interesting strategic depth can be added here. How might the AI deal with it? I'd guess that's probably the most challenging part of the implementation.
Great game nonetheless. I've 20+ games under my belt so far, and really enjoying it!