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Road ??

Posted: Sat Nov 26, 2011 7:52 am
by nicodede62
Hello,

I am working on a futuristic mod in a random game. But I find myself stuck because when I change this:

Image

I put 10 as the value and this is what I get by generating a map:

Image

I wish I could change the distance of supply by road (250 hexagons by road in vanilla version ), but apparently it makes the generation of map very ugly with lots of roads that intersect [:(].
The only way to get around this problem is to remove the option to route to the generation of the map ("no roads").

Could someone tell me why ?

RE: Road ??

Posted: Sat Nov 26, 2011 8:04 am
by nicodede62
An example more meaningful with my mod. Generate a map with 1 for supply cost by road:

Image

And if I put again 10 in value:

Image


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RE: Road ??

Posted: Tue Nov 29, 2011 7:07 am
by Vic
Hi,

2 options

1. try changing values of 473 and 474 in random games rulevar section.

2. keep the ap cost at 1 and use execmovetypemodifier or execchangelandscapemovecost at start of game to change from 1 ap to 10 ap. this way 1 ap is used for map generation and the 10ap will be used in game.

hope this helps.

best,
Vic

RE: Road ??

Posted: Wed Nov 30, 2011 8:01 am
by nicodede62
Hi,
ORIGINAL: Vic

Hi,

2 options

1. try changing values of 473 and 474 in random games rulevar section.

I tried, it does not work, the problem persists.
2. keep the ap cost at 1 and use execmovetypemodifier or execchangelandscapemovecost at start of game to change from 1 ap to 10 ap. this way 1 ap is used for map generation and the 10ap will be used in game.

I tried also with an event, but it does not work.

Image

Actually, I do not get anywhere with the events. I'm really not good with that part of the editor.
I can not even use "execchangelandscapemovecost" because with this event, we can just change a "landscape".
I can not change the value for the "movecost of road" in the event since it has nothing to do with "landscapes".
But thank you for the suggestions, Vic

Can someone help me for this event?

RE: Road ??

Posted: Thu Dec 01, 2011 6:51 am
by Vic
Please provide a full screenshot for me to check everything you could have done wrong. :)

Other option is to use ExecChangeRoad and switch roads to a different type when the game starts.

best,
Vic