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Need Help with Triggers

Posted: Sun Nov 27, 2011 12:51 pm
by GaryChildress
Is there a way to set up a trigger so that a unit will only show up if a certain objective is captured within a certain time limit. In other words, If I capture a city in 5 turns I get a reinforcement unit. If I take over 5 turns to capture the city the reinforcement doesn't arrive. Can this be done?

Thanks!

RE: Need Help with Triggers

Posted: Sun Nov 27, 2011 8:19 pm
by nikivdd
It might be...never tried myself thou.
I assume the player is axis with german units.

Designate the city as zone 1 (zoning in the scenario editor)
Place the unit the player might receive.
Edit the unit.
Add trigger: axis flag in zone 1 is equal to 1 (map condition)
turn [1,-x] (time condition)
if the scenario length is for example 20 turns and the player only has 5 turns that you have to deduct 20-5=15, so x=15.

If you need help, you can always send me pm in slitherine forum, same nick as i use here.
I am not so often on the matrix board, the slitherine one is more active.
Have fun :).

RE: Need Help with Triggers

Posted: Mon Nov 28, 2011 7:53 am
by IainMcNeil
Yes you can but not sure how. This is how captured units are given to the player.