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HQ Buildup
Posted: Mon Nov 28, 2011 12:38 pm
by HITMAN202
In a few cases early in the 41 campaign a Panzer HQ was within 25 hexes of a railhead did not offer a buildup. Why??? Just like the uncertainty of MP..is there an unpredictability of buildups ???
RE: HQ Buildup
Posted: Mon Nov 28, 2011 2:26 pm
by heliodorus04
A) If you move an HQ, it can't use buildup that turn
B) You must be within I believe 20 movement points (and I no longer know if there's a hex distance limit above that). The original 25-hex issue was abandoned because it was easily exploitable.
RE: HQ Buildup
Posted: Mon Nov 28, 2011 2:27 pm
by vlcz
EDIT: repeated