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Voronezh Scenario AAR

Posted: Tue Nov 29, 2011 8:38 am
by spelk
Still enchanted by the ability to replay the battle in Unity of Command, I decide to try a slightly meatier scenario and put the Video AAR's up on Youtube.

http://sugarfreegamer.com/?p=3262

I have to admit, I just like the way the game plays. It's enjoyable to play, the cut and thrust of manoeuvre warfare, its nice to look at, and it plays out quite swiftly. Plus its very accessible to newcomers to wargaming, yet there is a level of depth there for the Grogs, I think.

Anyway, its a six turner, I'll update here when I post up the new turns.

RE: Voronezh Scenario AAR

Posted: Tue Nov 29, 2011 8:38 am
by spelk
Second Turn is up!

Unity of Command: Voronezh Turn 2
http://sugarfreegamer.com/?p=3272

RE: Voronezh Scenario AAR

Posted: Tue Nov 29, 2011 8:32 pm
by AZKGungHo
This is great! Thanks, it shows how the game works very well.

One question - a minute ago I read that units couldn't pass through other units, but it sure looked to me like yours did! What's up with that??

Keep it up!

RE: Voronezh Scenario AAR

Posted: Wed Nov 30, 2011 6:29 am
by spelk

RE: Voronezh Scenario AAR

Posted: Wed Nov 30, 2011 6:31 am
by spelk
ORIGINAL: AZ Gung Ho
One question - a minute ago I read that units couldn't pass through other units, but it sure looked to me like yours did! What's up with that??

I'm not sure to be honest. Does it mean the inability to move beyond enemy units because of them exerting a zone of control?

If you mean moving through your own units, perhaps its just that the video replay doesn't highlight the path the unit takes and its actually moving around but seems like its moving through. I'm not sure of the specific rules regarding 'moving through' - sorry.

RE: Voronezh Scenario AAR

Posted: Wed Nov 30, 2011 6:34 am
by ComradeP
Friendly units can "move through" eachother, which isn't weird considering the scale.

RE: Voronezh Scenario AAR

Posted: Wed Nov 30, 2011 6:21 pm
by AZKGungHo
Thanks ComradeP, I thought when I read a post that they couldn't move through each other that was strange. At this scale they should. Maybe I read it wrong and it was about stacking, which you can't do here.

I'm loving this AAr, i's great, very exciting and can't wait for that next turn! A very good advertisement for this game! Makes me want to buy it bad!

RE: Voronezh Scenario AAR

Posted: Thu Dec 01, 2011 6:38 am
by spelk
Your wish is my command, AZ Gung Ho! ;)

Turn 4 is now up!
http://sugarfreegamer.com/?p=3287

RE: Voronezh Scenario AAR

Posted: Thu Dec 01, 2011 2:57 pm
by AZKGungHo
Thank you kind sir! Looks good for the Germans and very bad for the Russians!!

RE: Voronezh Scenario AAR

Posted: Fri Dec 02, 2011 6:28 am
by spelk
The Final Turn is up!
http://sugarfreegamer.com/?p=3292

RE: Voronezh Scenario AAR

Posted: Fri Dec 02, 2011 2:17 pm
by AZKGungHo
EXCELLENT!! Helped me understand the game much better! Do another one soon!!

RE: Voronezh Scenario AAR

Posted: Sat Dec 03, 2011 5:34 pm
by spelk
ComradeP has helped me create an Epilogue for the AAR, have a look how to really storm the scenario!

http://sugarfreegamer.com/?p=3297

RE: Voronezh Scenario AAR

Posted: Sat Dec 03, 2011 7:56 pm
by Kipper
Great AAR! Thanks!

RE: Voronezh Scenario AAR

Posted: Sun Dec 04, 2011 8:19 pm
by Remmes
Good read; very nice compact game as well....
If I may be so bold as to make a request: a Stalingrad Scenario AAR...tried it multiple times. It's hard. My best win came at turn 18...end of campaign.....

Very glad I read about the game on these forums: must-buy for me.

RE: Voronezh Scenario AAR

Posted: Sun Dec 04, 2011 10:28 pm
by ComradeP
I'll start a thread about Stalingrad.

In my last attempt, I managed a BV at turn 6 (which surprised me greatly), but that was after both the AI and me made an error in our deployment. The AI's error corrected mine, however.

RE: Voronezh Scenario AAR

Posted: Mon Dec 05, 2011 10:44 am
by Remmes
ORIGINAL: ComradeP

I'll start a thread about Stalingrad.

In my last attempt, I managed a BV at turn 6 (which surprised me greatly), but that was after both the AI and me made an error in our deployment. The AI's error corrected mine, however.

Thanks in advance ComradeP. Looking forward to it and very curious what you come up with. BV in 6 turns...[&o]

The scenario is finely balanced...I tried to cut the rail lines to the north of Stalingrad a couple of turns in one game and it appeared to work really well; I was one turn late (18) in taking Stalingrad, so the campaign ended there. When I replayed the scenario I sped like a vulture for the rail lines in the north to disrupt supply early and have an easy sweep in the cente;, this time though the AI came up with strong countermoves up north and frontal attacks in the centre (near bridge) to disrupt my own supply lines. It took me so long to wipe out this breakthrough that a DV was no longer possible.....

RE: Voronezh Scenario AAR

Posted: Sat Dec 10, 2011 1:35 am
by AZKGungHo
Hey Spelk, could you tell me how you recorded the game? What software did you use? Is there a freeware version anywhere? I might be able to use that in some work I've got coming up but have never done it before.

Thanks!