Req: Idea for newbie teaching scenario
Posted: Wed Nov 30, 2011 1:18 pm
Hola-
If anyone if interested in getting new players of TOAW, I have a scenario idea. Keep in mind that the more active players there are, the more customers there will be. That means more $$$ for development, bug fixes and support,
Win-win, right?
The idea is simple. How about Balanced infantry vs. infantry and nothing more. I think a company with 3 platoons for each company. Maybe even everything symmetrical.
Victory conditions could be something like capturing the opponent's city. This would be something like a middle-ages situation. Auto and semi-auto weapons would be anachronisms, but so what -- it's the concept that counts. This would be a "protect your
Soooooo... what do you think?
If something like this has been done already, please tell me where I can find it, and forgive my ignorance. THANKS!
If anyone if interested in getting new players of TOAW, I have a scenario idea. Keep in mind that the more active players there are, the more customers there will be. That means more $$$ for development, bug fixes and support,
Win-win, right?
The idea is simple. How about Balanced infantry vs. infantry and nothing more. I think a company with 3 platoons for each company. Maybe even everything symmetrical.
Victory conditions could be something like capturing the opponent's city. This would be something like a middle-ages situation. Auto and semi-auto weapons would be anachronisms, but so what -- it's the concept that counts. This would be a "protect your
Soooooo... what do you think?
If something like this has been done already, please tell me where I can find it, and forgive my ignorance. THANKS!