Multicore CPU utilization
Posted: Wed Nov 30, 2011 6:26 pm
In the current patch 1.7.0.2 things have gotten a bit slower again. This prompted me to have a look at the CPU utilization of the game and this was in for a surprise. Out of my 4 real cores, all were busy - but each for only about 14%. The other 4 hyperthreading cores weren't doing anything whatsoever.
Could anyone form Codeforce or Matrix comment on that? From a programmer's perspective this looks like something in the game is constantly waiting for something to finish before continuing to compute. I'd even go a claim that this is a bug, but it could be by design. On my Core i7 on a 15x15 sector with 700 stars the game is really really choppy now with like two or three computation cycles (or frames) per second.
Could anyone form Codeforce or Matrix comment on that? From a programmer's perspective this looks like something in the game is constantly waiting for something to finish before continuing to compute. I'd even go a claim that this is a bug, but it could be by design. On my Core i7 on a 15x15 sector with 700 stars the game is really really choppy now with like two or three computation cycles (or frames) per second.