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New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 4:11 pm
by Andrew Loveridge
Hello All,

There is a new version of the Public Beta in the Members Club. It fixes many reported issues, including performance, colonizing when at war, and Hive-Mind government affinities. All listed below, with links to the previous update changes. We hope to make this an official update next week.

Please give it a try if you are interested and give us your feed back on these changes.

v1.0.7.3 Beta - December 1, 2011
  • Improved game performance.
  • Enabled colonizing planets and moons in enemy territory when at war.
  • Fixed issue where multi-selected ships assigned to refuel using the Action
    button would travel to top-left corner of galaxy.
  • Fixed bug were rail guns were not bombarding colonies.
  • Altered government affinities for HiveMind government type.
  • Added extra logging for crash diagnosis.
  • Fixed display of engine thrusters on a few additional ship images.
1.7.0.1 Changes
1.7.0.2 Changes

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 4:13 pm
by Whydmer
Downloaded just fine thank you very much!

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 4:13 pm
by Farrels
nice one [:)]

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 5:01 pm
by Whydmer
This could be good... or it could be trouble....

Started a new game in 1.0.7.3.  I'm human (and I am playing the humans too in the game [;)]) and I am exploring my starting system and I have a Dhayut independent colony on a desert moon in my starting system. [:)]

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 5:27 pm
by Webbco
Excellent news, esp the lag issue. Thanks guys [8D]

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 6:06 pm
by Sylian
Excellent support for this games so far! Thank you!

Since 1.7.0.2. my mouse cursor is flickering in the research window. Seems the " mouse cursor fix" broke it for me.
Not sure what further info you need.

regards

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 6:19 pm
by WoodMan
Hey Sylian, I think Eliott is looking into the mouse thing.  I had bad problems before 1.7.0.2, most of which were fixed, but after 1.7.0.2 I have the same issue as you, but thank god all the flickering I was getting in the main game window is now gone!

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 6:50 pm
by Bingeling
It seems like lag is indeed gone. The game is not ultra smooth when zooming etc, but no major issues. Also major battle gives some not unreasonable stutter.

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 6:51 pm
by Sylian
Well in 1.7.0.0 everything was fine for me.
Anyway, I justed wanted to report it. It will get fixed sooner or later and for now i can live with a little flickering while choosing a research project.
Its more like a feature conveying my thoughts to the screen...
should i research this, or maybe something else? Aaaaargh, i don't know [:D]

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 8:15 pm
by Baleur
Will this fix the lag in 1.7.0.1 or 1.7.0.2 savegames if loaded in 1.7.0.3?
*tries anyway*

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 9:21 pm
by mikeCK
As above....save game compatable?

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 9:23 pm
by Kal Naar
Much better performance with the new patch.

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 9:56 pm
by adamsolo
ORIGINAL: Kal Naar

Much better performance with the new patch.
Than 1.7.0.0 or 1.7.0.2?

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 10:15 pm
by Gelatinous Cube
Better than both. Kudos to Cordeforce, another good patch!

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Thu Dec 01, 2011 10:24 pm
by tjhkkr
This is the first time that I have had a chance to look this over and start the modding work in earnest.
All I can say is: WOW.
This was a major change and a lot of work.
Thank you!

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Fri Dec 02, 2011 12:26 am
by Locarnus
I have a major issue with fleet/ship control.

I dont know whether this was present in the previous betas.

My manual commands are overwritten all the time.
I have a ship in an enemy (pirate) system. It has 1 damaged component. When the shields were down, it refused to obey my commands. I send it to repair and refuel. It tried to escape, but didnt use the hyperdrive! It was impossible to issue commands from there on. They were always overwritten with the stupid escapce without using hyperdrive.

Previously it always wanted to attack the pirates bases in that system. It was impossible to order it out of the system. Within seconds all orders were overwritten with the attack order.

If I give the command to refuel/repair, escape or move somewhere else, those commands cant be overwritten by the ai.

Now I have a massive ships (800 firepower, full 1300 shields) in an enemy system, moving along with speed 10, escaping some mini pirate frigate and I cant issue any orders to it. [:@]

edit: I have now deleted that enemy frigate. My ship now tries to flee (of course without using the hyperdrive) from the carcass of an enemy destroyer, which has no energy and no engines anymore. This is ridiculous. [:@]

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Fri Dec 02, 2011 4:04 am
by tjhkkr
ORIGINAL: Locarnus

I have a major issue with fleet/ship control.
I dont know whether this was present in the previous betas.

My manual commands are overwritten all the time.
I have a ship in an enemy (pirate) system. It has 1 damaged component. When the shields were down, it refused to obey my commands. I send it to repair and refuel. It tried to escape, but didnt use the hyperdrive! It was impossible to issue commands from there on. They were always overwritten with the stupid escapce without using hyperdrive.

Previously it always wanted to attack the pirates bases in that system. It was impossible to order it out of the system. Within seconds all orders were overwritten with the attack order.

If I give the command to refuel/repair, escape or move somewhere else, those commands cant be overwritten by the ai.

Now I have a massive ships (800 firepower, full 1300 shields) in an enemy system, moving along with speed 10, escaping some mini pirate frigate and I cant issue any orders to it. [:@]

edit: I have now deleted that enemy frigate. My ship now tries to flee (of course without using the hyperdrive) from the carcass of an enemy destroyer, which has no energy and no engines anymore. This is ridiculous. [:@]

Yes, I want some ship to make the jump to hyperspace, and if it would have done it, my ships would survive, but they continue to run sublight, and are then destroyed. This is especially true when I have a ship that has a good lead on a Kaltor... the smartest thing it could do is make the jump, but the Kaltor eats up the distance -- being faster then my ship, and then eats up my ship...
I do not know if this is by design or not...
I have a similar problem... I could see them refusing to turn and fight, but I cannot get them to make the jump into hyperspace when they are in jeopardy.

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Fri Dec 02, 2011 4:59 am
by J HG T
Will test this out extensively on sunday. Got some business to take care of on weekend.


RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Fri Dec 02, 2011 5:00 am
by Litjan
Did you check if they have enough time to initiate the jump? Usually the first tech hyperspace drives need a fairly long time while running at standard speed (not sprint!) while initiating the jump. So it looks like they are "just" running away, when in fact the navigational computer is solving the complex math behind 5-dimensional physics [:D]

Jan

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Posted: Fri Dec 02, 2011 5:16 am
by Brynder
Same problem with the escaping here. Ships getting eaten up by big huge game in space.