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Silvermist

Posted: Thu Dec 01, 2011 11:55 pm
by blastpop
Can you play legends without the Silvermist?

I don't have Legends yet and am curious.

RE: Silvermist

Posted: Fri Dec 02, 2011 12:15 am
by Tanaka
ORIGINAL: blastpop

Can you play legends without the Silvermist?

I don't have Legends yet and am curious.

Yes creatures off

RE: Silvermist

Posted: Fri Dec 02, 2011 1:08 am
by DasTactic
My current AAR has 'creatures off' but the Silver Mist is still there. I guess it is more an event like the plagues and legendary pirates so I'm guessing you would need off events to stop it.

RE: Silvermist

Posted: Fri Dec 02, 2011 1:32 am
by Malevolence
hmmm. that shouldn't be... will take a look at that.

RE: Silvermist

Posted: Fri Dec 02, 2011 2:38 am
by ehsumrell1
I do believe that Elliot has the SilverMist as more of an event. Elliot or Erik
correct me if I'm wrong.

RE: Silvermist

Posted: Fri Dec 02, 2011 4:08 am
by ehsumrell1
ORIGINAL: Das123

My current AAR has 'creatures off' but the Silver Mist is still there. I guess it is more an event like the plagues and legendary pirates so I'm guessing you would need off events to stop it.
Hello Das123;

Whether the SilverMist appears in the game is controlled by the 'Disasters and other Events' checkbox.
I've verified this from my testing notes from Elliot.
[:)]


RE: Silvermist

Posted: Fri Dec 02, 2011 4:34 am
by Malevolence
indeed. tyvm. silvermist is set as an event. I also posted a change request, because I agree that doesn't make sense.


RE: Silvermist

Posted: Fri Dec 02, 2011 5:20 am
by sveint
Need option "no Silvermist". AI doesn't handle it well.

RE: Silvermist

Posted: Fri Dec 02, 2011 10:14 am
by comsolut
I like having the normal space creatures but dislike Silvermist.

SO - the perfect and unquestionably best strategy for eliminating the Silvermist with no pain and suffering ....... wait for it

The eraser tool in Game editor - works everytime [:D]

RE: Silvermist

Posted: Fri Dec 02, 2011 10:16 am
by Malevolence
Incoming change in the next patch --
SilverMist creature now only appears if Disaster events are enabled (Start New Game - Victory Conditions step) AND space creature prevalence is not "None" (Start New Game - The Galaxy step)

In short, to see Silvermist, both disasters and monsters must be set true... otherwise no Silvermist.

RE: Silvermist

Posted: Fri Dec 02, 2011 11:04 am
by blastpop
Thanks! watching the replay by Das123 they look to be a pain and not something I wish to play against.

RE: Silvermist

Posted: Fri Dec 02, 2011 11:43 am
by Keston
They sound like replicators - how can a Stargate fan resist?

RE: Silvermist

Posted: Fri Dec 02, 2011 11:44 am
by Erik Rutins
Hi Blastpop,

Actually, they are fun, but only if you enjoy "mega-threat" level creatures. Think the Replicators from SG-1 and you'll be in the right frame of mind.

With that said, the intention was that the Legendary Pirates would only appear if Disasters AND Pirates were set on and the Slivermist would only appear if Disasters AND Creatures were set on, as each of these are "disasters" as well as creatures and pirates. So if you turn either off as of the next update, you will not see them.

Regards,

- Erik

RE: Silvermist

Posted: Fri Dec 02, 2011 11:58 am
by WoodMan
I personally like the addition of the Silvermist to the game [:)]

I dunno why, I find them cute, they look a bit like a fluffy cloud bringing doom and destruction [8D]

RE: Silvermist

Posted: Fri Dec 02, 2011 12:54 pm
by Cauldyth
What I like about SilverMists is that they're just the right level of mega-threat. They spread, but not too quickly. A mega-threat like the SilverMist which rampages across the galaxy quickly would be very annoying. Conversely, if they stayed put in their system of origin, they'd be easily ignored. As it is, they're a dangerous, but very slow moving threat. I like the fact that pockets of the galaxy can be turned into no man's land. I only wish I could flag those systems as quarantined, so my ship AI would stop trickling ships into there! [:-]

RE: Silvermist

Posted: Fri Dec 02, 2011 12:54 pm
by Bingeling
Apart from the very early game, the legendary pirates are not a proper disaster, they are more of a loot piñata.
Mixed with a couple of wars they can of course be an annoyance.

RE: Silvermist

Posted: Fri Dec 02, 2011 1:09 pm
by WiZz
Hmm... I've been thinking about my concept and have additional idea for my creature. What do you think about making Silvermist threat not to only intelligence races but to ALL organic life in Galaxy? How does it look like? Now, when Silvermist attacks a planet, creature makes it unusable for further colonization FOREVER. So, in the game attacked planet changes its TYPE and becomes BARREN.
P.S Moar hardcore to game [&o]     

RE: Silvermist

Posted: Fri Dec 02, 2011 1:14 pm
by Shark7
ORIGINAL: WoodMan

I personally like the addition of the Silvermist to the game [:)]

I dunno why, I find them cute, they look a bit like a fluffy cloud bringing doom and destruction [8D]

Fluffy....Destroyer of Worlds.

Catchy. [:D]

RE: Silvermist

Posted: Fri Dec 02, 2011 2:02 pm
by MasterChief
ORIGINAL: Cauldyth

What I like about SilverMists is that they're just the right level of mega-threat. They spread, but not too quickly. A mega-threat like the SilverMist which rampages across the galaxy quickly would be very annoying. Conversely, if they stayed put in their system of origin, they'd be easily ignored. As it is, they're a dangerous, but very slow moving threat. I like the fact that pockets of the galaxy can be turned into no man's land. I only wish I could flag those systems as quarantined, so my ship AI would stop trickling ships into there! [:-]

Shamelessly jumping in, somewhat out of line from the OP, because I don’t think this can be said enough… [;)]

With the incredible work that went into building the AI routines, it is SO important to be able to manually designate planets, systems and maybe even sectors as off limits for AI controlled ships.

There is also a need to apply map notes allowing the player to annotate important information worth remembering.

I have been playing a 1400 star, 15x15 for a little while now and I am actually breaking out notebooks and jotting down “pen and ink” notes.

The SILVERMIST threat is a perfect example of how these two additions would provide valuable assistance to the player!

RE: Silvermist

Posted: Fri Dec 02, 2011 2:06 pm
by WoodMan
I have been playing a 1400 star, 15x15 for a little while now and I am actually breaking out notebooks and jotting down “pen and ink” notes.

[:D]

Join the club.  Its the only way to remember where those extremely useful ruins you found on ice worlds about 100 years before you researched ice colonization are. [8D]